MiniCore Dev
Offline 217.217.244.78:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/500
- 121/100
- 50/225
- 20/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
How often does MiniCore Dev wipe, and when?
To tell the rhythm of MiniCore Dev, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 25 days 14 hours ago.
Tags
How should you read the tags on MiniCore Dev?
Tags published by MiniCore Dev, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show MiniCore Dev?
On Rust Metrics, MiniCore Dev sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does MiniCore Dev hold among Rust servers?
Player hours over seven days put MiniCore Dev at #13,842, in the top 61% of all ranked servers.
How full does MiniCore Dev get?
Reading for MiniCore Dev: offline at this moment; last seen 25 days 5 hours ago.
Server details
Where does MiniCore Dev sit?
No region tag on MiniCore Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 217.217.244.78:28015.
What Rust version is MiniCore Dev on?
Reading: MiniCore Dev, Rust network protocol 2634 and build 166494, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MiniCore Dev, and is it online now?
MiniCore Dev reports offline. The last reading came 25 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Map and rules
How is MiniCore Dev configured, and what rules are in force?
No gather rate appears in the name: MiniCore Dev. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
How to join
How can you get onto MiniCore Dev?
Check: join. Open Rust, press F1, then enter client.connect 217.217.244.78:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.