MiniCore Dev
Offline 217.217.244.41:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 17:12 UTC29d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 130/100
- 132/225
- 102/700
- 32/200
- 29/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on MiniCore Dev?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does MiniCore Dev follow?
To tell the rhythm of MiniCore Dev, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 29 days 3 hours ago.
Tags
Which tags does MiniCore Dev carry, and what do they mean?
These are the tags MiniCore Dev publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show MiniCore Dev?
Rust Metrics lists featuring MiniCore Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does MiniCore Dev sit in the rankings?
Player hours over seven days put MiniCore Dev at #16,028, in the top 67% of all ranked servers.
What is the population on MiniCore Dev?
Reading for MiniCore Dev: offline at this moment; last seen 28 days 22 hours ago.
Server
Where does MiniCore Dev sit?
Reading: location. MiniCore Dev gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 217.217.244.41:28015.
What Rust version is MiniCore Dev on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by MiniCore Dev. Matching protocol is required to join. Let Steam update your game.
How reliable is MiniCore Dev, and is it online now?
Check: connection. MiniCore Dev is offline at this moment. Last contact was 28 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 29 September 2026.
Rules and settings
How is MiniCore Dev configured, and what rules are in force?
Reading the name gives no gather rate for MiniCore Dev. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on MiniCore Dev?
Check: map. Procedural, generated by the game, on MiniCore Dev.
How to join
How can you get onto MiniCore Dev?
To join: start Rust, press F1 and type client.connect 217.217.244.41:28015. Or press Launch Rust here and Steam opens the game and connects you.