MiniCore Dev
Offline 217.217.244.236:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 65/500
- 122/100
- 99/225
- 31/700
- 3/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
When does MiniCore Dev wipe?
The rhythm of MiniCore Dev's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 17 hours ago.
Tags
Which tags does MiniCore Dev carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from MiniCore Dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does MiniCore Dev appear in Rust Metrics lists and filters?
On Rust Metrics, MiniCore Dev sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does MiniCore Dev hold among Rust servers?
Ranking for MiniCore Dev: #15,710 on seven-day player hours, top 69% of all ranked servers.
How full does MiniCore Dev get?
Reading for MiniCore Dev: offline at this moment; last seen 25 days 10 hours ago.
Operator and location
Which location does MiniCore Dev run from?
No region tag on MiniCore Dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 217.217.244.236:28015.
What Rust version is MiniCore Dev on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by MiniCore Dev. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on MiniCore Dev, and is it online?
Reading: offline. MiniCore Dev last answered 25 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Rules and settings
What settings and rules apply on MiniCore Dev?
No gather rate appears in the name: MiniCore Dev. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to MiniCore Dev?
Press F1 in Rust and enter client.connect 217.217.244.236:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.