MiniCore Dev
Offline 217.217.244.22:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 121/100
- 133/225
- 101/700
- 31/200
- 26/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does MiniCore Dev follow?
To tell the rhythm of MiniCore Dev, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 29 days 3 hours ago the current world was made.
Lists and filters
How should you read the tags on MiniCore Dev?
Tags published by MiniCore Dev, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show MiniCore Dev?
Rust Metrics lists featuring MiniCore Dev: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does MiniCore Dev sit in the rankings?
Ranking for MiniCore Dev: #16,699 on seven-day player hours, top 70% of all ranked servers.
What player count does MiniCore Dev carry?
Status for MiniCore Dev: offline. Last seen 27 days 22 hours ago.
Server
What location is MiniCore Dev hosted in?
No region comes from MiniCore Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 217.217.244.22:28015.
What Rust version is MiniCore Dev on?
Rust network protocol 2633 and build 165217 on Windows is the build MiniCore Dev runs. Matching protocol is required to join. Let Steam update your game.
Is MiniCore Dev up, and how often does it stay up?
Reading: offline. MiniCore Dev last answered 27 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
How is MiniCore Dev configured, and what rules are in force?
Reading the name gives no gather rate for MiniCore Dev. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on MiniCore Dev?
Check: map. Procedural, generated by the game, on MiniCore Dev.
Join
How do you connect to MiniCore Dev?
Check: join. Open Rust, press F1, then enter client.connect 217.217.244.22:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.