MiniCore Dev
Offline 217.217.244.19:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:28 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 167/500
- 124/100
- 182/225
- 70/700
- 13/200
- 20/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on MiniCore Dev?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does MiniCore Dev follow?
To tell the rhythm of MiniCore Dev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 22 hours ago the current world was made.
Tags
How should you read the tags on MiniCore Dev?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from MiniCore Dev. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MiniCore Dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MiniCore Dev: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does MiniCore Dev sit in the rankings?
Player hours over seven days put MiniCore Dev at #15,903, in the top 70% of all ranked servers.
How full does MiniCore Dev get?
MiniCore Dev is not responding; status offline, last seen 26 days 22 hours ago.
Operator and location
Where does MiniCore Dev sit?
No region tag on MiniCore Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 217.217.244.19:28015.
What Rust version is MiniCore Dev on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by MiniCore Dev. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MiniCore Dev, and is it online now?
MiniCore Dev reports offline. The last reading came 26 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Rules and settings
How is MiniCore Dev configured, and what rules are in force?
No gather rate appears in the name: MiniCore Dev. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Connection
How can you get onto MiniCore Dev?
Check: join. Open Rust, press F1, then enter client.connect 217.217.244.19:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.