RUST METRICSFlight deck · live data
Data live Servers11,783 Players83,784 Populated3,853 Fresh wipes 3 h165 Scan5 min
‹ All servers217.217.232.23:28115
Offline Full Queue Fresh wipe Wipe due No query

Oil Trainer - Carbon Development

Offline 217.217.232.23:28115 checked 8d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,385top 70%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Oil Trainer - Carbon Development follow?

Its rhythm cannot be told from the wipes of Oil Trainer - Carbon Development on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 8 days 4 hours ago.

Lists and filters

How should you read the tags on Oil Trainer - Carbon Development?

Tags published by Oil Trainer - Carbon Development, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Oil Trainer - Carbon Development?

On Rust Metrics, Oil Trainer - Carbon Development sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Oil Trainer - Carbon Development sit in the rankings?

Player hours over seven days put Oil Trainer - Carbon Development at #15,385, in the top 70% of all ranked servers.

How full does Oil Trainer - Carbon Development get?

Status for Oil Trainer - Carbon Development: offline. Last seen 8 days ago.

Operator and location

Where does Oil Trainer - Carbon Development sit?

No region comes from Oil Trainer - Carbon Development. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 217.217.232.23:28115.

What Rust version is Oil Trainer - Carbon Development on?

Reading: Oil Trainer - Carbon Development, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Oil Trainer - Carbon Development, and is it online now?

Check: connection. Oil Trainer - Carbon Development is offline at this moment. Last contact was 8 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Oil Trainer - Carbon Development enforce, and what are its settings?

Check: gather rate. The name Oil Trainer - Carbon Development does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Oil Trainer - Carbon Development?

Check: map. Procedural, generated by the game, on Oil Trainer - Carbon Development.

Join

How do you connect to Oil Trainer - Carbon Development?

Check: join. Open Rust, press F1, then enter client.connect 217.217.232.23:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp8
Max players Slots: 8.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.