Oil Trainer - Carbon Development
Offline 217.217.226.146:28115 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 135/100
- 163/225
- 67/700
- 206/700
- 345/350
Quick answers
from the figures on this pageReset cycle
How often does Oil Trainer - Carbon Development wipe, and when?
The rhythm of Oil Trainer - Carbon Development's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 8 hours ago.
Tags
Which tags does Oil Trainer - Carbon Development carry, and what do they mean?
Tags published by Oil Trainer - Carbon Development, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Oil Trainer - Carbon Development?
These Rust Metrics lists carry Oil Trainer - Carbon Development: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Oil Trainer - Carbon Development sit in the rankings?
Ranking for Oil Trainer - Carbon Development: #15,349 on seven-day player hours, top 70% of all ranked servers.
What player count does Oil Trainer - Carbon Development carry?
Status for Oil Trainer - Carbon Development: offline. Last seen 9 days 7 hours ago.
Server details
What location is Oil Trainer - Carbon Development hosted in?
Reading: location. Oil Trainer - Carbon Development gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 217.217.226.146:28115.
What Rust version is Oil Trainer - Carbon Development on?
Reading: Oil Trainer - Carbon Development, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Oil Trainer - Carbon Development up, and how often does it stay up?
Oil Trainer - Carbon Development reports offline. The last reading came 9 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 October 2026, recorded by Rust Metrics.
Rules and settings
How is Oil Trainer - Carbon Development configured, and what rules are in force?
Reading the name gives no gather rate for Oil Trainer - Carbon Development. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is Oil Trainer - Carbon Development on?
The game generates a procedural map for Oil Trainer - Carbon Development.
How to join
How do you connect to Oil Trainer - Carbon Development?
To join: start Rust, press F1 and type client.connect 217.217.226.146:28115. Or press Launch Rust here and Steam opens the game and connects you.