Oil Trainer - Carbon Development
Offline 217.217.226.145:28115 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 127/100
- 88/700
- 25/200
- 28/1000
- 274/700
Quick answers
from the figures on this pageReset cycle
When does Oil Trainer - Carbon Development wipe?
Its rhythm cannot be told from the wipes of Oil Trainer - Carbon Development on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 2 hours ago the current world was made.
Tag meanings
Which tags does Oil Trainer - Carbon Development carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): 8 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from Oil Trainer - Carbon Development. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Oil Trainer - Carbon Development?
On Rust Metrics, Oil Trainer - Carbon Development sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Oil Trainer - Carbon Development sit in the rankings?
Player hours over seven days put Oil Trainer - Carbon Development at #15,404, in the top 69% of all ranked servers.
How full does Oil Trainer - Carbon Development get?
Oil Trainer - Carbon Development is not responding; status offline, last seen 8 days 14 hours ago.
Server details
What location is Oil Trainer - Carbon Development hosted in?
No region comes from Oil Trainer - Carbon Development. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 217.217.226.145:28115.
What Rust version is Oil Trainer - Carbon Development on?
Reading: Oil Trainer - Carbon Development, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Oil Trainer - Carbon Development up, and how often does it stay up?
Oil Trainer - Carbon Development reports offline. The last reading came 8 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 October 2026.
Settings and map
How is Oil Trainer - Carbon Development configured, and what rules are in force?
Check: gather rate. The name Oil Trainer - Carbon Development does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is Oil Trainer - Carbon Development on?
Procedural map on Oil Trainer - Carbon Development, made by the game's generator.
How to join
How do you connect to Oil Trainer - Carbon Development?
Press F1 in Rust and enter client.connect 217.217.226.145:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.