Lost Vikings Test Server
Offline 217.212.193.137:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 125/100
- 148/225
- 55/700
- 159/700
- 347/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does Lost Vikings Test Server follow?
Its rhythm cannot be told from the wipes of Lost Vikings Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 79 days 9 hours ago.
Tags
Which tags does Lost Vikings Test Server carry, and what do they mean?
These are the tags Lost Vikings Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2632 (Protocol): Match the game version: protocol 2632 is required; cs160556 (Build): The server runs game build 160556; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Lost Vikings Test Server?
These Rust Metrics lists carry Lost Vikings Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Lost Vikings Test Server sit in the rankings?
Player hours over seven days put Lost Vikings Test Server at #15,322, in the top 70% of all ranked servers.
What is the population on Lost Vikings Test Server?
Reading for Lost Vikings Test Server: offline at this moment; last seen 10 days 1 hours ago.
Server details
Which location does Lost Vikings Test Server run from?
No region comes from Lost Vikings Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 217.212.193.137:28015.
What Rust version is Lost Vikings Test Server on?
Rust network protocol 2632 and build 160556 on Linux is the build Lost Vikings Test Server runs. Matching protocol is required to join. Let Steam update your game.
Is Lost Vikings Test Server up, and how often does it stay up?
Reading: offline. Lost Vikings Test Server last answered 10 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on Lost Vikings Test Server?
Check: gather rate. The name Lost Vikings Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Lost Vikings Test Server?
Size 4,250 and seed 547515507: the game generates the procedural map on Lost Vikings Test Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto Lost Vikings Test Server?
Press F1 in Rust and enter client.connect 217.212.193.137:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.