DEV SERVER
Offline 217.182.64.17:25584 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 134/100
- 96/225
- 32/700
- 5/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
How often does DEV SERVER wipe, and when?
Its rhythm cannot be told from the wipes of DEV SERVER on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 11 days 16 hours ago.
Lists and filters
How should you read the tags on DEV SERVER?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from DEV SERVER. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does DEV SERVER appear in Rust Metrics lists and filters?
On Rust Metrics, DEV SERVER sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does DEV SERVER hold among Rust servers?
Player hours over seven days put DEV SERVER at #9,887, in the top 44% of all ranked servers.
What is the population on DEV SERVER?
DEV SERVER is not responding; status offline, last seen 3 days 14 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
Which location does DEV SERVER run from?
Reading: location. DEV SERVER gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 217.182.64.17:25584.
What Rust version is DEV SERVER on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by DEV SERVER. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on DEV SERVER, and is it online?
DEV SERVER reports offline. The last reading came 3 days 14 hours ago. Reading: 8% uptime over the last 7 full days. It was up 14 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Settings and map
How is DEV SERVER configured, and what rules are in force?
No gather rate appears in the name: DEV SERVER. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DEV SERVER?
Size 3,000 and seed 1347: the game generates the procedural map on DEV SERVER from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join DEV SERVER?
Check: join. Open Rust, press F1, then enter client.connect 217.182.64.17:25584. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.