RUST METRICSFlight deck · live data
Data live Servers11,795 Players84,975 Populated3,889 Fresh wipes 3 h168 Scan5 min
‹ All servers217.182.197.185:28014
Online Full Queue Fresh wipe Wipe due No query

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 11m ago

moddedcarbonpve
COM 1 · connect

Server instruments

last reading Wed 14:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 100 SERVER FPS

Server fps

48 h low 84 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 541 ×1000

Entities

48 h range 457–887 · memory 1,312 MB
1239 ET SINCE RESTART 01:40

Uptime

1 h 40 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,788top 30% · #1973 in EU
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Memory1,312MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5216:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak19players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW26d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC31d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC32d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC33d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC39d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC40d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Revenants.gg Rust CoD Zombies when wipe day comes?

The busiest point of its recent wipes drew 19 players on average. Peak crowd on the latest wipe: 17 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does Revenants.gg Rust CoD Zombies wipe, and when?

There is no next wipe to predict: Revenants.gg Rust CoD Zombies wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 21 hours ago.

Tag meanings

How should you read the tags on Revenants.gg Rust CoD Zombies?

These are the tags Revenants.gg Rust CoD Zombies publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP here; the loot comes to you; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of Revenants.gg Rust CoD Zombies?

No other server we track uses the revenants.gg hostname that Revenants.gg Rust CoD Zombies publishes.

Where does Revenants.gg Rust CoD Zombies appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Revenants.gg Rust CoD Zombies: EU Rust servers, checked, Modded Rust servers, checked live, Aim training servers, live readings, Rust PvE servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does Revenants.gg Rust CoD Zombies hold among Rust servers?

Ranked by seven-day player hours, Revenants.gg Rust CoD Zombies sits at #6,788 and #1,973 in Europe, inside the top 30%.

How full does Revenants.gg Rust CoD Zombies get?

Current headcount on Revenants.gg Rust CoD Zombies: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 2. The last 48 hours peaked at 14:00 UTC, averaging 1 players at that hour.

Operator and location

What location is Revenants.gg Rust CoD Zombies hosted in?

Its EU tag places Revenants.gg Rust CoD Zombies in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 217.182.197.185:28014.

What Rust version is Revenants.gg Rust CoD Zombies on?

Rust network protocol 2635 and build 168909 on Windows is the build Revenants.gg Rust CoD Zombies runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Revenants.gg Rust CoD Zombies within range?

Reading: 97 server fps on average across the last 48 hours. It never dropped below 84. Reading: 887 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,917 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Revenants.gg Rust CoD Zombies up, and how often does it stay up?

Check: connection. Revenants.gg Rust CoD Zombies is online at this moment. Reading: uptime. About 1 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 16 September 2026.

Map and rules

What rules does Revenants.gg Rust CoD Zombies enforce, and what are its settings?

Reading the name gives no gather rate for Revenants.gg Rust CoD Zombies. 8 players per group, the default value. The mode is minigames & battle royale. Note the following: arenas and parkour, Bedwars and battle royale. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Revenants.gg Rust CoD Zombies on?

Size 3,500 and seed 28219: the game generates the procedural map on Revenants.gg Rust CoD Zombies from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Revenants.gg COD ZOMBIES.

How to join

What do you do to join Revenants.gg Rust CoD Zombies?

Check: join. Open Rust, press F1, then enter client.connect 217.182.197.185:28014. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://revenants.gg is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP here; the loot comes to you.
^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.