RUST METRICSFlight deck · live data
Data live Servers11,800 Players73,970 Populated3,706 Fresh wipes 3 h107 Scan5 min
‹ All servers217.182.194.188:28020
Online Full Queue Fresh wipe Wipe due No query

[FR] FistGames - Dev Serveur

Online 217.182.194.188:28020 checked 5m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 35 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 101,036 ×1000

Entities

48 h range 85,385–116,028 · memory 3,438 MB
1239 ET SINCE RESTART 00:59

Uptime

0 h 59 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,050top 23%
Last wipe9h agono schedule published
Next wipe3d 17hSun 1 Nov, 14:48 UTC
Memory3,438MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5222:0007:0016:0000:0009:0019:00Wiped Wed 28 Oct, 11:01 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
02040608022:0007:0016:0000:0009:0019:00Wiped Wed 28 Oct, 11:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 14:48 UTC, in 3d 17h. Every 3 weeks on Wednesday at 11:01 and every other Sunday at 14:48 UTC · medium confidence

usual gap8.4 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak2players, last three wipes
crowd held75%else halves by day 4

Coming wipes

  1. WPT 1Sun 1 Nov, 14:48 UTC3d 17h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 21hFW
  3. WPT 3Sun 15 Nov, 14:48 UTC17d 17h
  4. WPT 4Wed 18 Nov, 11:01 UTC20d 13h
  5. WPT 5Sun 29 Nov, 14:48 UTC31d 17h
  6. WPT 6Thu 3 Dec, 19:00 UTC35d 21hFW
  7. WPT 7Wed 9 Dec, 11:01 UTC41d 13h

The first 48 hours of its last wipes

Sun 18 OctFri 9 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:01 UTC10h ago – – running 1
Sun 18 Oct, 14:48 UTC10d ago 2 held half 9.8 days 2
Fri 9 Oct, 15:26 UTC19d ago 3 halved by day 4 9 days 0
Wed 7 Oct, 09:31 UTC21d ago 2 held half 2.2 days 1
Sun 4 Oct, 14:49 UTC24d ago 2 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [FR] FistGames - Dev Serveur when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. By day 4 it fell below half when it didn't.

What wipe timing does [FR] FistGames - Dev Serveur follow?

The wipe rhythm of [FR] FistGames - Dev Serveur is every 3 weeks on Wednesday at 11:01 and every other Sunday at 14:48 UTC. Due on Sunday 1 November at 14:48 UTC is its next wipe. The world in play was created 9 hours ago.

Tag meanings

Which tags does [FR] FistGames - Dev Serveur carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from [FR] FistGames - Dev Serveur. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [FR] FistGames - Dev Serveur?

Rust Metrics lists featuring [FR] FistGames - Dev Serveur: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does [FR] FistGames - Dev Serveur hold among Rust servers?

Player hours over seven days put [FR] FistGames - Dev Serveur at #5,050, in the top 23% of all ranked servers.

What player count does [FR] FistGames - Dev Serveur carry?

Current headcount on [FR] FistGames - Dev Serveur: 1 players, 5 slots available. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 14:00 UTC, 1 players on average.

Server

Where does [FR] FistGames - Dev Serveur sit?

No region tag on [FR] FistGames - Dev Serveur. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 217.182.194.188:28020.

What Rust version is [FR] FistGames - Dev Serveur on?

Reading: [FR] FistGames - Dev Serveur, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on [FR] FistGames - Dev Serveur within range?

Check: fps. Average 58 server fps over the last 48 hours, low of 35. Within range. Check: entities. The peak was 116,028, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 6,763 MB. What players call lag comes from low fps and an entity count on the rise.

Is [FR] FistGames - Dev Serveur up, and how often does it stay up?

Check: connection. [FR] FistGames - Dev Serveur is online at this moment. Reading: uptime. About 59 minutes ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.

Settings and map

What rules does [FR] FistGames - Dev Serveur enforce, and what are its settings?

Check: gather rate. The name [FR] FistGames - Dev Serveur does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [FR] FistGames - Dev Serveur?

Size 6,000 and seed 1337: the game generates the procedural map on [FR] FistGames - Dev Serveur from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: FistMap.

How to join

How do you connect to [FR] FistGames - Dev Serveur?

To join: start Rust, press F1 and type client.connect 217.182.194.188:28020. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.fistgames.fr/.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players Slots: 5.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.