Local Input Inversion POC
Offline 217.178.133.64:28015 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
When does Local Input Inversion POC wipe?
To tell the rhythm of Local Input Inversion POC, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 36 days 12 hours ago.
Tags
How should you read the tags on Local Input Inversion POC?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Local Input Inversion POC. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local Input Inversion POC?
Rust Metrics lists featuring Local Input Inversion POC: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Local Input Inversion POC hold among Rust servers?
Ranking for Local Input Inversion POC: #15,496 on seven-day player hours, top 67% of all ranked servers.
What player count does Local Input Inversion POC carry?
Reading for Local Input Inversion POC: offline at this moment; last seen 36 days 12 hours ago.
Server details
Which location does Local Input Inversion POC run from?
No region comes from Local Input Inversion POC. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 217.178.133.64:28015.
What Rust version is Local Input Inversion POC on?
Reading: Local Input Inversion POC, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Local Input Inversion POC up, and how often does it stay up?
Reading: offline. Local Input Inversion POC last answered 36 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 22 September 2026.
Settings and map
What rules does Local Input Inversion POC enforce, and what are its settings?
Check: gather rate. The name Local Input Inversion POC does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Local Input Inversion POC?
Procedural map on Local Input Inversion POC, made by the game's generator.
How to join
How can you get onto Local Input Inversion POC?
Check: join. Open Rust, press F1, then enter client.connect 217.178.133.64:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.