RUST METRICSFlight deck · live data
Data live Servers11,630 Players43,856 Populated3,098 Fresh wipes 3 h93 Scan5 min
‹ All servers217.155.45.48:28015
Offline Full Queue Fresh wipe Wipe due No query

stagingtest

Offline 217.155.45.48:28015 checked 27d ago

monthly wipes vanilla
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,717top 70%
Last wipe27d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does stagingtest follow?

From the force wipe, the next wipe of stagingtest is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 12 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does stagingtest carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166406 (Build): Game build reading: 166406; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them from stagingtest. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show stagingtest?

Rust Metrics lists featuring stagingtest: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does stagingtest hold among Rust servers?

Ranking for stagingtest: #16,717 on seven-day player hours, top 70% of all ranked servers.

How full does stagingtest get?

Reading for stagingtest: offline at this moment; last seen 27 days 11 hours ago.

Operator and location

Which location does stagingtest run from?

No region tag on stagingtest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 217.155.45.48:28015.

What Rust version is stagingtest on?

Reading: stagingtest, Rust network protocol 2634 and build 166406, Windows. Matching protocol is required to join. Let Steam update your game.

Is stagingtest up, and how often does it stay up?

Check: connection. stagingtest is offline at this moment. Last contact was 27 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.

Rules and settings

What settings and rules apply on stagingtest?

Check: gather rate. The name stagingtest does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

Which map is live on stagingtest?

The game generates a procedural map for stagingtest.

Join

How can you get onto stagingtest?

Press F1 in Rust and enter client.connect 217.155.45.48:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^m,^v,gmrust,cs166406,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166406
Build Game build reading: 166406.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.