TroubleChute
Offline 217.142.31.115:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 32/500
- 126/100
- 38/225
- 10/700
- 2/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does TroubleChute follow?
To tell the rhythm of TroubleChute, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 44 days 13 hours ago.
Tag meanings
How should you read the tags on TroubleChute?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from TroubleChute. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #15,025, in the top – of all ranked servers.
What player count does TroubleChute carry?
Reading for TroubleChute: offline at this moment; last seen 44 days 11 hours ago.
Server details
Which location does TroubleChute run from?
Reading: location. TroubleChute gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 217.142.31.115:28015.
What Rust version is TroubleChute on?
Reading: TroubleChute, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
Is TroubleChute up, and how often does it stay up?
Reading: offline. TroubleChute last answered 44 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 September 2026.
Map and rules
What rules does TroubleChute enforce, and what are its settings?
Reading the name gives no gather rate for TroubleChute. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TroubleChute?
The game generates a procedural map for TroubleChute.
Connection
How can you get onto TroubleChute?
To join: start Rust, press F1 and type client.connect 217.142.31.115:28015. Or press Launch Rust here and Steam opens the game and connects you.