TroubleChute
Offline 217.142.31.109:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 65/500
- 122/100
- 99/225
- 31/700
- 3/200
- 8/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does TroubleChute follow?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 42 days 21 hours ago.
Tag meanings
How should you read the tags on TroubleChute?
These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TroubleChute appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #13,247, in the top – of all ranked servers.
What is the population on TroubleChute?
Status for TroubleChute: offline. Last seen 39 days 12 hours ago.
Server
Which location does TroubleChute run from?
Reading: location. TroubleChute gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 217.142.31.109:28015.
What Rust version is TroubleChute on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by TroubleChute. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TroubleChute, and is it online?
TroubleChute reports offline. The last reading came 39 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.
Map and rules
How is TroubleChute configured, and what rules are in force?
Check: gather rate. The name TroubleChute does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on TroubleChute?
The game generates a procedural map for TroubleChute.
Connection
How do you connect to TroubleChute?
To join: start Rust, press F1 and type client.connect 217.142.31.109:28015. Or press Launch Rust here and Steam opens the game and connects you.