Creative / Build
Offline 217.142.18.151:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/101
- 5/25
- 269/999
- 76/999
- 35/150
- 22/100
Quick answers
from the figures on this pageWipe timing
How often does Creative / Build wipe, and when?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 45 days 1 hours ago.
Tag meanings
Which tags does Creative / Build carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Creative / Build. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Creative / Build appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #13,021, in the top – of all ranked servers.
How full does Creative / Build get?
Creative / Build is not responding; status offline, last seen 44 days 23 hours ago.
Server details
Where does Creative / Build sit?
No region comes from Creative / Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 217.142.18.151:28015.
What Rust version is Creative / Build on?
Reading: Creative / Build, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Creative / Build up, and how often does it stay up?
Check: connection. Creative / Build is offline at this moment. Last contact was 44 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Creative / Build configured, and what rules are in force?
Reading the name gives no gather rate for Creative / Build. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Creative / Build on?
Procedural map on Creative / Build, made by the game's generator.
Connection
How can you get onto Creative / Build?
Press F1 in Rust and enter client.connect 217.142.18.151:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.