RUST METRICSFlight deck · live data
Data live Servers11,829 Players86,322 Populated3,682 Fresh wipes 3 h405 Scan5 min
‹ All servers217.119.77.167:34386
Offline Full Queue Fresh wipe Wipe due No query

RustCommerce-Session-Native

Offline 217.119.77.167:34386 checked 26d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,006top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RustCommerce-Session-Native wipe?

Its rhythm cannot be told from the wipes of RustCommerce-Session-Native on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 2 hours ago.

Tags

Which tags does RustCommerce-Session-Native carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from RustCommerce-Session-Native. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RustCommerce-Session-Native appear in Rust Metrics lists and filters?

On Rust Metrics, RustCommerce-Session-Native sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does RustCommerce-Session-Native hold among Rust servers?

Ranking for RustCommerce-Session-Native: #16,006 on seven-day player hours, top 70% of all ranked servers.

How full does RustCommerce-Session-Native get?

Reading for RustCommerce-Session-Native: offline at this moment; last seen 26 days 2 hours ago.

Server details

What location is RustCommerce-Session-Native hosted in?

No region tag on RustCommerce-Session-Native. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 217.119.77.167:34386.

What Rust version is RustCommerce-Session-Native on?

Reading: RustCommerce-Session-Native, Rust network protocol 2633 and build 165217, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on RustCommerce-Session-Native, and is it online?

Reading: offline. RustCommerce-Session-Native last answered 26 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Settings and map

What rules does RustCommerce-Session-Native enforce, and what are its settings?

Reading the name gives no gather rate for RustCommerce-Session-Native. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustCommerce-Session-Native on?

Procedural map on RustCommerce-Session-Native, made by the game's generator.

Connection

What do you do to join RustCommerce-Session-Native?

To join: start Rust, press F1 and type client.connect 217.119.77.167:34386. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.