RustCommerce-Session-Native
Offline 217.119.77.167:31860 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 114/500
- 127/100
- 195/225
- 75/700
- 221/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
How often does RustCommerce-Session-Native wipe, and when?
Its rhythm cannot be told from the wipes of RustCommerce-Session-Native on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 6 hours ago the current world was made.
Tags
Which tags does RustCommerce-Session-Native carry, and what do they mean?
These are the tags RustCommerce-Session-Native publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustCommerce-Session-Native appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustCommerce-Session-Native: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RustCommerce-Session-Native sit in the rankings?
Player hours over seven days put RustCommerce-Session-Native at #16,009, in the top 71% of all ranked servers.
How full does RustCommerce-Session-Native get?
RustCommerce-Session-Native is not responding; status offline, last seen 25 days 6 hours ago.
Server
Where does RustCommerce-Session-Native sit?
No region tag on RustCommerce-Session-Native. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 217.119.77.167:31860.
What Rust version is RustCommerce-Session-Native on?
Reading: RustCommerce-Session-Native, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is RustCommerce-Session-Native up, and how often does it stay up?
Check: connection. RustCommerce-Session-Native is offline at this moment. Last contact was 25 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Map and rules
What rules does RustCommerce-Session-Native enforce, and what are its settings?
Check: gather rate. The name RustCommerce-Session-Native does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RustCommerce-Session-Native?
The game generates a procedural map for RustCommerce-Session-Native.
Connection
What do you do to join RustCommerce-Session-Native?
To join: start Rust, press F1 and type client.connect 217.119.77.167:31860. Or press Launch Rust here and Steam opens the game and connects you.