RustCommerce-Session-Native
Offline 217.119.77.167:31210 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 121/100
- 68/225
- 21/700
- 72/700
- 268/310
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustCommerce-Session-Native follow?
To tell the rhythm of RustCommerce-Session-Native, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 16 hours ago.
Lists and filters
How should you read the tags on RustCommerce-Session-Native?
These are the tags RustCommerce-Session-Native publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustCommerce-Session-Native?
Rust Metrics lists featuring RustCommerce-Session-Native: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does RustCommerce-Session-Native hold among Rust servers?
Ranking for RustCommerce-Session-Native: #16,003 on seven-day player hours, top 71% of all ranked servers.
What player count does RustCommerce-Session-Native carry?
RustCommerce-Session-Native is not responding; status offline, last seen 25 days 16 hours ago.
Operator and location
Where does RustCommerce-Session-Native sit?
No region comes from RustCommerce-Session-Native. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 217.119.77.167:31210.
What Rust version is RustCommerce-Session-Native on?
Rust network protocol 2633 and build 165217 on Linux is the build RustCommerce-Session-Native runs. Matching protocol is required to join. Let Steam update your game.
How reliable is RustCommerce-Session-Native, and is it online now?
Reading: offline. RustCommerce-Session-Native last answered 25 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Settings and map
How is RustCommerce-Session-Native configured, and what rules are in force?
No gather rate appears in the name: RustCommerce-Session-Native. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is RustCommerce-Session-Native on?
The game generates a procedural map for RustCommerce-Session-Native.
Join
How can you get onto RustCommerce-Session-Native?
Check: join. Open Rust, press F1, then enter client.connect 217.119.77.167:31210. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.