RustCommerce-Session-Native
Offline 217.119.77.167:31130 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/500
- 125/100
- 81/700
- 20/200
- 24/1000
- 260/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustCommerce-Session-Native follow?
To tell the rhythm of RustCommerce-Session-Native, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days ago.
Lists and filters
How should you read the tags on RustCommerce-Session-Native?
Tags published by RustCommerce-Session-Native, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustCommerce-Session-Native appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustCommerce-Session-Native: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does RustCommerce-Session-Native hold among Rust servers?
Player hours over seven days put RustCommerce-Session-Native at #15,903, in the top 70% of all ranked servers.
What is the population on RustCommerce-Session-Native?
Status for RustCommerce-Session-Native: offline. Last seen 27 days ago.
Server details
What location is RustCommerce-Session-Native hosted in?
Reading: location. RustCommerce-Session-Native gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 217.119.77.167:31130.
What Rust version is RustCommerce-Session-Native on?
Rust network protocol 2633 and build 165217 on Linux is the build RustCommerce-Session-Native runs. Matching protocol is required to join. Let Steam update your game.
How reliable is RustCommerce-Session-Native, and is it online now?
Reading: offline. RustCommerce-Session-Native last answered 27 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Rules and settings
What settings and rules apply on RustCommerce-Session-Native?
Check: gather rate. The name RustCommerce-Session-Native does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustCommerce-Session-Native?
The game generates a procedural map for RustCommerce-Session-Native.
Connection
What do you do to join RustCommerce-Session-Native?
Check: join. Open Rust, press F1, then enter client.connect 217.119.77.167:31130. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.