RustCommerce-Session-Native
Offline 217.119.77.167:30574 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 134/100
- 82/225
- 25/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does RustCommerce-Session-Native follow?
The rhythm of RustCommerce-Session-Native's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 21 hours ago.
Lists and filters
Which tags does RustCommerce-Session-Native carry, and what do they mean?
These are the tags RustCommerce-Session-Native publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; rr5e032e8b (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustCommerce-Session-Native appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustCommerce-Session-Native: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does RustCommerce-Session-Native hold among Rust servers?
Ranking for RustCommerce-Session-Native: #16,831 on seven-day player hours, top 70% of all ranked servers.
How full does RustCommerce-Session-Native get?
RustCommerce-Session-Native is not responding; status offline, last seen 28 days 21 hours ago.
Server
What location is RustCommerce-Session-Native hosted in?
No region comes from RustCommerce-Session-Native. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 217.119.77.167:30574.
What Rust version is RustCommerce-Session-Native on?
Rust network protocol 2633 and build 165217 on Linux is the build RustCommerce-Session-Native runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is RustCommerce-Session-Native, and is it online now?
Reading: offline. RustCommerce-Session-Native last answered 28 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on RustCommerce-Session-Native?
Check: gather rate. The name RustCommerce-Session-Native does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is RustCommerce-Session-Native on?
Procedural map on RustCommerce-Session-Native, made by the game's generator.
Connection
What do you do to join RustCommerce-Session-Native?
To join: start Rust, press F1 and type client.connect 217.119.77.167:30574. Or press Launch Rust here and Steam opens the game and connects you.