RustCommerce-Session-Native
Offline 217.119.77.167:29553 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 132/100
- 62/225
- 59/700
- 13/200
- 16/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does RustCommerce-Session-Native follow?
To tell the rhythm of RustCommerce-Session-Native, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 15 hours ago the current world was made.
Lists and filters
How should you read the tags on RustCommerce-Session-Native?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; rr252da9ed (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from RustCommerce-Session-Native. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustCommerce-Session-Native?
These Rust Metrics lists carry RustCommerce-Session-Native: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RustCommerce-Session-Native hold among Rust servers?
Player hours over seven days put RustCommerce-Session-Native at #16,838, in the top 70% of all ranked servers.
How full does RustCommerce-Session-Native get?
Reading for RustCommerce-Session-Native: offline at this moment; last seen 27 days 15 hours ago.
Server details
Which location does RustCommerce-Session-Native run from?
No region tag on RustCommerce-Session-Native. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 217.119.77.167:29553.
What Rust version is RustCommerce-Session-Native on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by RustCommerce-Session-Native. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RustCommerce-Session-Native, and is it online?
Reading: offline. RustCommerce-Session-Native last answered 27 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 30 September 2026.
Settings and map
What settings and rules apply on RustCommerce-Session-Native?
Check: gather rate. The name RustCommerce-Session-Native does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on RustCommerce-Session-Native?
Procedural map on RustCommerce-Session-Native, made by the game's generator.
Join
What do you do to join RustCommerce-Session-Native?
Press F1 in Rust and enter client.connect 217.119.77.167:29553. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.