RUST METRICSFlight deck · live data
Data live Servers11,604 Players34,824 Populated2,902 Fresh wipes 3 h66 Scan5 min
‹ All servers217.119.77.167:28015
Offline Full Queue Fresh wipe Wipe due No query

RustCommerce-POC-Inbound

Offline 217.119.77.167:28015 checked 31d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,841top 72%
Last wipe31d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 11 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 12:28 UTC31d ago 0 – running 0
Fri 11 Sep, 09:03 UTC46d ago – – 15.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RustCommerce-POC-Inbound?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does RustCommerce-POC-Inbound wipe, and when?

Its rhythm cannot be told from the wipes of RustCommerce-POC-Inbound on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 31 days 17 hours ago.

Lists and filters

How should you read the tags on RustCommerce-POC-Inbound?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163207 (Build): Build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from RustCommerce-POC-Inbound. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustCommerce-POC-Inbound?

On Rust Metrics, RustCommerce-POC-Inbound sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RustCommerce-POC-Inbound hold among Rust servers?

Ranking for RustCommerce-POC-Inbound: #16,841 on seven-day player hours, top 72% of all ranked servers.

What is the population on RustCommerce-POC-Inbound?

Reading for RustCommerce-POC-Inbound: offline at this moment; last seen 31 days 10 hours ago.

Server details

Where does RustCommerce-POC-Inbound sit?

No region tag on RustCommerce-POC-Inbound. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 217.119.77.167:28015.

What Rust version is RustCommerce-POC-Inbound on?

Version check: Rust network protocol 2633 and build 163207 on Linux, run by RustCommerce-POC-Inbound. Check: protocol. To join, your game must match; Steam handles the update.

Is RustCommerce-POC-Inbound up, and how often does it stay up?

RustCommerce-POC-Inbound reports offline. The last reading came 31 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.

Map and rules

How is RustCommerce-POC-Inbound configured, and what rules are in force?

No gather rate appears in the name: RustCommerce-POC-Inbound. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustCommerce-POC-Inbound?

Procedural map on RustCommerce-POC-Inbound, made by the game's generator.

Connection

How do you connect to RustCommerce-POC-Inbound?

Check: join. Open Rust, press F1, then enter client.connect 217.119.77.167:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163207
Build Build 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.