ServerName
Offline 217.107.125.171:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 00:09 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 128/100
- 38/225
- 12/700
- 34/700
- 46/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ServerName?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does ServerName follow?
To tell the rhythm of ServerName, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 37 days 5 hours ago the current world was made.
Tags
Which tags does ServerName carry, and what do they mean?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ServerName?
These Rust Metrics lists carry ServerName: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does ServerName hold among Rust servers?
Ranking for ServerName: #15,472 on seven-day player hours, top 67% of all ranked servers.
How full does ServerName get?
ServerName is not responding; status offline, last seen 37 days 4 hours ago.
Server details
What location is ServerName hosted in?
No region tag on ServerName. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 217.107.125.171:28015.
What Rust version is ServerName on?
Rust network protocol 2633 and build 165217 on Windows is the build ServerName runs. Matching protocol is required to join. Let Steam update your game.
How reliable is ServerName, and is it online now?
Reading: offline. ServerName last answered 37 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 22 September 2026.
Rules and settings
How is ServerName configured, and what rules are in force?
Reading the name gives no gather rate for ServerName. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ServerName?
The game generates a procedural map for ServerName.
How to join
How do you connect to ServerName?
Press F1 in Rust and enter client.connect 217.107.125.171:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.