Warfare's Rust OctoberWipe
Online 216.73.165.17:28015 checked 10m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 95 · below 20 is lag, below 10 is badEntities
48 h range 205,903–209,043 · memory 5,018 MBUptime
6 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:22 UTC26d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 127/100
- 187/225
- 75/700
- 10/200
- 22/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Warfare's Rust OctoberWipe?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 15 hours.
What wipe timing does Warfare's Rust OctoberWipe follow?
To tell the rhythm of Warfare's Rust OctoberWipe, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 10 hours ago.
Tags
How should you read the tags on Warfare's Rust OctoberWipe?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Warfare's Rust OctoberWipe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Warfare's Rust OctoberWipe?
On Rust Metrics, Warfare's Rust OctoberWipe sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Warfare's Rust OctoberWipe sit in the rankings?
Ranking for Warfare's Rust OctoberWipe: #5,893 on seven-day player hours, top 26% of all ranked servers.
What is the population on Warfare's Rust OctoberWipe?
0 of 10 slots are filled on Warfare's Rust OctoberWipe right now. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 00:00 UTC, 2 players on average.
Server
Which location does Warfare's Rust OctoberWipe run from?
No region tag on Warfare's Rust OctoberWipe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 216.73.165.17:28015.
What Rust version is Warfare's Rust OctoberWipe on?
Rust network protocol 2635 and build 168909 on Windows is the build Warfare's Rust OctoberWipe runs. To get in, your game needs the same protocol; Steam applies the update.
How does Warfare's Rust OctoberWipe perform?
Reading: 108 server fps on average across the last 48 hours. It never dropped below 95. Peak entity count: 209,043. Buildings, deployables and all else included. Reading: 6,094 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Warfare's Rust OctoberWipe, and is it online?
Reading: online. Warfare's Rust OctoberWipe answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is Warfare's Rust OctoberWipe configured, and what rules are in force?
Check: gather rate. The name Warfare's Rust OctoberWipe does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Warfare's Rust OctoberWipe?
Size 6,000 and seed 2147483647: the game generates the procedural map on Warfare's Rust OctoberWipe from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Warfare's Rust OctoberWipe?
Check: join. Open Rust, press F1, then enter client.connect 216.73.165.17:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.