RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,135 Populated3,937 Fresh wipes 3 h401 Scan5 min
‹ All servers216.39.240.61:28012
Online Full Queue Fresh wipe Wipe due No query

[US] ICEFUSE TEST SERVER 1

Online 216.39.240.61:28012 checked 12m ago

weekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 31,000 ×1000

Entities

48 h range 24,000–31,000 · memory 1,749 MB
1239 ET SINCE RESTART 10:45

Uptime

10 h 45 min since its last restart, at the last reading
7-day average0peak 1
Rank#14,316top 64%
Last wipe2d agoweekly schedule
Next wipe1d 9hSat 31 Oct, 03:08 UTC
Memory1,749MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 03:08 UTC, in 1d 9h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Sat 31 Oct, 03:08 UTC1d 9h
  2. WPT 2Tue 3 Nov, 03:07 UTC4d 9h
  3. WPT 3Thu 5 Nov, 19:00 UTC7d 1hFW
  4. WPT 4Sat 7 Nov, 03:08 UTC8d 9h
  5. WPT 5Tue 10 Nov, 03:07 UTC11d 9h
  6. WPT 6Sat 14 Nov, 03:08 UTC15d 9h
  7. WPT 7Tue 17 Nov, 03:07 UTC18d 9h
  8. WPT 8Sat 21 Nov, 03:08 UTC22d 9h

The first 48 hours of its last wipes

Tue 27 OctSat 24 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:07 UTC2d ago 1 – running 0
Sat 24 Oct, 03:08 UTC5d ago 1 held half 3 days 0
Wed 21 Oct, 05:17 UTC8d ago 0 – 2.9 days 0
Sat 17 Oct, 03:08 UTC12d ago 0 – 4.1 days 0
Tue 13 Oct, 03:07 UTC16d ago 0 – 4 days 0
Sat 10 Oct, 03:07 UTC19d ago 0 – 3 days 0
Tue 6 Oct, 03:10 UTC23d ago 0 – 4 days 0
Thu 1 Oct, 18:01 UTC FW27d ago 1 halved by day 2 4.4 days 0
Tue 29 Sep, 03:09 UTC30d ago 0 – 2.6 days 0
Mon 28 Sep, 17:02 UTC31d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [US] ICEFUSE TEST SERVER 1?

The busiest point of its recent wipes drew 1 players on average. 32 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does [US] ICEFUSE TEST SERVER 1 wipe, and when?

Wipes on [US] ICEFUSE TEST SERVER 1 come every Tuesday at 03:07 and every Saturday at 03:08 UTC. Saturday 31 October at 03:08 UTC is when its next wipe is due. 2 days 14 hours ago the current world was made. A weekly wipe schedule is published in its tags.

Tag meanings

Which tags does [US] ICEFUSE TEST SERVER 1 carry, and what do they mean?

Tags published by [US] ICEFUSE TEST SERVER 1, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts100 (Group limit): Team cap: 100; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169621 (Build): The server runs game build 169621; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [US] ICEFUSE TEST SERVER 1?

Rust Metrics lists featuring [US] ICEFUSE TEST SERVER 1: Modded Rust servers, checked live, Aim training servers, live readings, Rust battlefield servers: check the readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Population

What position does [US] ICEFUSE TEST SERVER 1 hold among Rust servers?

Player hours over seven days put [US] ICEFUSE TEST SERVER 1 at #14,316, in the top 64% of all ranked servers.

How full does [US] ICEFUSE TEST SERVER 1 get?

Current headcount on [US] ICEFUSE TEST SERVER 1: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 11:00 UTC, 0 players on average.

Operator and location

Where does [US] ICEFUSE TEST SERVER 1 sit?

Check: location. No region tag comes from [US] ICEFUSE TEST SERVER 1, but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 216.39.240.61:28012.

What Rust version is [US] ICEFUSE TEST SERVER 1 on?

Reading: [US] ICEFUSE TEST SERVER 1, Rust network protocol 2635 and build 169621, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [US] ICEFUSE TEST SERVER 1 within range?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 31,000. Buildings, deployables and all else included. Memory peak: 2,244 MB. Expect lag when fps falls and entities climb.

How reliable is [US] ICEFUSE TEST SERVER 1, and is it online now?

Check: connection. [US] ICEFUSE TEST SERVER 1 is online at this moment. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 69% uptime over the last 7 full days. It was up 116 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does [US] ICEFUSE TEST SERVER 1 enforce, and what are its settings?

Reading the name gives no gather rate for [US] ICEFUSE TEST SERVER 1. The cap on groups is 100 players. combat training, loot is handed out for aim and PvP practice — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on [US] ICEFUSE TEST SERVER 1?

From seed 1088026125, the game generates the procedural map on [US] ICEFUSE TEST SERVER 1. Its size is 3,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Wiped 2 days ago.

Connection

How do you connect to [US] ICEFUSE TEST SERVER 1?

Press F1 in Rust and enter client.connect 216.39.240.61:28012. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://icefuse.com/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,^d,^i,gmvanilla,cs169621,ts100

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts100
Group limit Team cap: 100.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169621
Build The server runs game build 169621.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Gameplay

^d
Combat training Loot is handed to you on this training server for aim and PvP work.
^i
Battlefield Check: mode. Battlefield, with kits and high rates for quick fights.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.