[US] ICEFUSE TEST SERVER 1
Online 216.39.240.61:28012 checked 12m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 24,000–31,000 · memory 1,749 MBUptime
10 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Saturday 31 October, 03:08 UTC, in 1d 9h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence
Coming wipes
- WPT 1Sat 31 Oct, 03:08 UTC1d 9h
- WPT 2Tue 3 Nov, 03:07 UTC4d 9h
- WPT 3Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 4Sat 7 Nov, 03:08 UTC8d 9h
- WPT 5Tue 10 Nov, 03:07 UTC11d 9h
- WPT 6Sat 14 Nov, 03:08 UTC15d 9h
- WPT 7Tue 17 Nov, 03:07 UTC18d 9h
- WPT 8Sat 21 Nov, 03:08 UTC22d 9h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:07 UTC2d ago | 1 | – | running | 0 |
| Sat 24 Oct, 03:08 UTC5d ago | 1 | held half | 3 days | 0 |
| Wed 21 Oct, 05:17 UTC8d ago | 0 | – | 2.9 days | 0 |
| Sat 17 Oct, 03:08 UTC12d ago | 0 | – | 4.1 days | 0 |
| Tue 13 Oct, 03:07 UTC16d ago | 0 | – | 4 days | 0 |
| Sat 10 Oct, 03:07 UTC19d ago | 0 | – | 3 days | 0 |
| Tue 6 Oct, 03:10 UTC23d ago | 0 | – | 4 days | 0 |
| Thu 1 Oct, 18:01 UTC FW27d ago | 1 | halved by day 2 | 4.4 days | 0 |
| Tue 29 Sep, 03:09 UTC30d ago | 0 | – | 2.6 days | 0 |
| Mon 28 Sep, 17:02 UTC31d ago | 1 | – | 0.4 days | 0 |
| Thu 24 Sep, 11:23 UTC35d ago | 0 | – | 4.2 days | 0 |
| Tue 22 Sep, 03:09 UTC37d ago | 0 | – | 2.3 days | 0 |
| Sat 19 Sep, 03:09 UTC40d ago | 0 | – | 3 days | 0 |
| Tue 15 Sep, 03:09 UTC44d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/20
- 3/100
- 27/100
- 2/200
- 0/16
- 0/16
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on [US] ICEFUSE TEST SERVER 1?
The busiest point of its recent wipes drew 1 players on average. 32 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
How often does [US] ICEFUSE TEST SERVER 1 wipe, and when?
Wipes on [US] ICEFUSE TEST SERVER 1 come every Tuesday at 03:07 and every Saturday at 03:08 UTC. Saturday 31 October at 03:08 UTC is when its next wipe is due. 2 days 14 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tag meanings
Which tags does [US] ICEFUSE TEST SERVER 1 carry, and what do they mean?
Tags published by [US] ICEFUSE TEST SERVER 1, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts100 (Group limit): Team cap: 100; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169621 (Build): The server runs game build 169621; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [US] ICEFUSE TEST SERVER 1?
Rust Metrics lists featuring [US] ICEFUSE TEST SERVER 1: Modded Rust servers, checked live, Aim training servers, live readings, Rust battlefield servers: check the readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Population
What position does [US] ICEFUSE TEST SERVER 1 hold among Rust servers?
Player hours over seven days put [US] ICEFUSE TEST SERVER 1 at #14,316, in the top 64% of all ranked servers.
How full does [US] ICEFUSE TEST SERVER 1 get?
Current headcount on [US] ICEFUSE TEST SERVER 1: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 11:00 UTC, 0 players on average.
Operator and location
Where does [US] ICEFUSE TEST SERVER 1 sit?
Check: location. No region tag comes from [US] ICEFUSE TEST SERVER 1, but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 216.39.240.61:28012.
What Rust version is [US] ICEFUSE TEST SERVER 1 on?
Reading: [US] ICEFUSE TEST SERVER 1, Rust network protocol 2635 and build 169621, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on [US] ICEFUSE TEST SERVER 1 within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 31,000. Buildings, deployables and all else included. Memory peak: 2,244 MB. Expect lag when fps falls and entities climb.
How reliable is [US] ICEFUSE TEST SERVER 1, and is it online now?
Check: connection. [US] ICEFUSE TEST SERVER 1 is online at this moment. By its reported uptime, the last restart was roughly 10 hours ago. Reading: 69% uptime over the last 7 full days. It was up 116 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does [US] ICEFUSE TEST SERVER 1 enforce, and what are its settings?
Reading the name gives no gather rate for [US] ICEFUSE TEST SERVER 1. The cap on groups is 100 players. combat training, loot is handed out for aim and PvP practice — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on [US] ICEFUSE TEST SERVER 1?
From seed 1088026125, the game generates the procedural map on [US] ICEFUSE TEST SERVER 1. Its size is 3,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Wiped 2 days ago.
Connection
How do you connect to [US] ICEFUSE TEST SERVER 1?
Press F1 in Rust and enter client.connect 216.39.240.61:28012. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://icefuse.com/.