RustEZ Dev
Online 216.39.240.123:29013 checked 9m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 48,843–51,290 · memory 3,459 MBUptime
7 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:13 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 06:24 UTC26d ago | 0 | – | 18.6 days | 0 |
| Thu 1 Oct, 13:58 UTC28d ago | 0 | – | 1.7 days | 0 |
| Mon 21 Sep, 21:00 UTC38d ago | 1 | halved by day 1 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 11/200
- 7/50
- 3/30
- 3/200
- 0/200
- 5/30
Quick answers
from the figures on this pageWipe schedule
What happens on RustEZ Dev when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does RustEZ Dev wipe, and when?
No next wipe can be predicted for RustEZ Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 8 days ago.
Tag meanings
Which tags does RustEZ Dev carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^k (Build server): Builds: a place to practise and design bases; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from RustEZ Dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustEZ Dev?
On Rust Metrics, RustEZ Dev sits in these lists: Modded Rust servers, checked live, Build and creative servers, Rust creative servers and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does RustEZ Dev sit in the rankings?
Player hours over seven days put RustEZ Dev at #14,228, in the top 64% of all ranked servers.
What player count does RustEZ Dev carry?
0 of 100 slots are filled on RustEZ Dev right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 12:00 UTC over the last 48 hours.
Operator and location
Where does RustEZ Dev sit?
No region comes from RustEZ Dev. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 216.39.240.123:29013.
What Rust version is RustEZ Dev on?
Rust network protocol 2635 and build 168909 on Linux is the build RustEZ Dev runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for RustEZ Dev?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 51,290. Buildings, deployables and all else included. Reading: 4,279 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on RustEZ Dev, and is it online?
Reading: online. RustEZ Dev answers right now. By its reported uptime, the last restart was roughly 7 days 1 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does RustEZ Dev enforce, and what are its settings?
No gather rate appears in the name: RustEZ Dev. No limit is set beyond the default. Groups take up to 8 players. Mode check gives build & creative; a build sandbox with no gathering. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustEZ Dev?
Check: map. Procedural, size 3,000, seed 698477907, generated by the game on RustEZ Dev. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to RustEZ Dev?
Press F1 in Rust and enter client.connect 216.39.240.123:29013. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://rustez.com is where its website sits.