Lets Have Some Fun|Mod|PVP|SkillTree|
Offline 216.245.177.77:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:43 UTC26d ago | 1 | – | running | 0 |
| Mon 14 Sep, 01:14 UTC45d ago | 3 | halved by day 1 | 18.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 122/100
- 191/225
- 97/700
- 229/700
- 346/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Lets Have Some Fun|Mod|PVP|SkillTree|?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.
How often does Lets Have Some Fun|Mod|PVP|SkillTree| wipe, and when?
The rhythm of Lets Have Some Fun|Mod|PVP|SkillTree|'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 17 hours ago.
Tags
How should you read the tags on Lets Have Some Fun|Mod|PVP|SkillTree|?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Lets Have Some Fun|Mod|PVP|SkillTree|. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Lets Have Some Fun|Mod|PVP|SkillTree| appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Lets Have Some Fun|Mod|PVP|SkillTree|: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Lets Have Some Fun|Mod|PVP|SkillTree| hold among Rust servers?
Ranking for Lets Have Some Fun|Mod|PVP|SkillTree|: #15,964 on seven-day player hours, top 71% of all ranked servers.
How full does Lets Have Some Fun|Mod|PVP|SkillTree| get?
Reading for Lets Have Some Fun|Mod|PVP|SkillTree|: offline at this moment; last seen 23 days 21 hours ago.
Operator and location
Where does Lets Have Some Fun|Mod|PVP|SkillTree| sit?
No region comes from Lets Have Some Fun|Mod|PVP|SkillTree|. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 216.245.177.77:28015.
What Rust version is Lets Have Some Fun|Mod|PVP|SkillTree| on?
Reading: Lets Have Some Fun|Mod|PVP|SkillTree|, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Lets Have Some Fun|Mod|PVP|SkillTree|, and is it online?
Lets Have Some Fun|Mod|PVP|SkillTree| reports offline. The last reading came 23 days 21 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Lets Have Some Fun|Mod|PVP|SkillTree| enforce, and what are its settings?
Reading the name gives no gather rate for Lets Have Some Fun|Mod|PVP|SkillTree|. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Lets Have Some Fun|Mod|PVP|SkillTree|?
Size 5,000 and seed 3388662455: the game generates the procedural map on Lets Have Some Fun|Mod|PVP|SkillTree| from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto Lets Have Some Fun|Mod|PVP|SkillTree|?
Press F1 in Rust and enter client.connect 216.245.177.77:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.