Get Involved
Online EU 216.201.76.183:28015 checked 10m ago
Server instruments
last reading Wed 05:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 52 · below 20 is lag, below 10 is badEntities
48 h range 65,543–71,222 · memory 1,919 MBUptime
0 h 34 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 12hFW
- WPT 2Mon 9 Nov, 22:31 UTC12d 15h
- WPT 3Mon 23 Nov, 22:31 UTC26d 15h
- WPT 4Thu 3 Dec, 19:00 UTC36d 12hFW
- WPT 5Mon 7 Dec, 22:31 UTC40d 15h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:31 UTC1d ago | – | – | running | 0 |
| Thu 22 Oct, 20:10 UTC5d ago | 2 | halved by day 1 | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/200
- 2/200
- 0/50
- 2/200
- 0/300
- 0/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Get Involved?
The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.
How often does Get Involved wipe, and when?
Its tag guides the prediction: too few of Get Involved's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 32 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
How should you read the tags on Get Involved?
These are the tags Get Involved publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp64 (Max players): 64 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Get Involved appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Get Involved: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Occupancy
What position does Get Involved hold among Rust servers?
Top 27% of all ranked servers: Get Involved takes #5,980 on seven-day player hours and #1,865 in Europe.
What player count does Get Involved carry?
1 of 64 slots are filled on Get Involved right now. Seven-day check: 0 players on average. Peak reading: 6. Average at the busiest hour was 4 players, at 18:00 UTC over the last 48 hours.
Server details
What location is Get Involved hosted in?
Its EU tag places Get Involved in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 216.201.76.183:28015.
What Rust version is Get Involved on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Get Involved. To get in, your game needs the same protocol; Steam applies the update.
How does Get Involved perform?
Reading: 84 server fps on average across the last 48 hours. It never dropped below 52. Peak entity count: 71,222. Buildings, deployables and all else included. Reading: 2,401 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Get Involved, and is it online?
Get Involved reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 34 minutes ago. Reading: 100% uptime over the last 5 full days. It was up 120 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
What settings and rules apply on Get Involved?
Check: gather rate. The name Get Involved does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Get Involved?
From seed 1862422565, the game generates the procedural map on Get Involved. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join Get Involved?
To join: start Rust, press F1 and type client.connect 216.201.76.183:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/getinvolved is where its website sits.
