RUST METRICSFlight deck · live data
Data live Servers11,632 Players38,138 Populated2,969 Fresh wipes 3 h105 Scan5 min
‹ All servers216.201.76.183:28015
Online Full Queue Fresh wipe Wipe due No query

Get Involved

Online EU 216.201.76.183:28015 checked 10m ago

biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 05:00 UTC
0 16 32 48 64 PAX 1 /64

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 77 SERVER FPS

Server fps

48 h low 52 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 70,088 ×1000

Entities

48 h range 65,543–71,222 · memory 1,919 MB
1239 ET SINCE RESTART 00:34

Uptime

0 h 34 min since its last restart, at the last reading
7-day average0peak 6
Rank#5,980top 27% · #1865 in EU
Last wipe1d agobiweekly schedule
Next wipe8d 12hThu 5 Nov, 19:00 UTC FW
Memory1,919MB48 h peak 6 players
REC 1

Players

AveragePeakWipe
0246807:0016:0001:0011:0020:0005:00Wiped Mon 26 Oct, 22:31 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020007:0016:0001:0011:0020:0005:00Wiped Mon 26 Oct, 22:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 27% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

usual gap4.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 12hFW
  2. WPT 2Mon 9 Nov, 22:31 UTC12d 15h
  3. WPT 3Mon 23 Nov, 22:31 UTC26d 15h
  4. WPT 4Thu 3 Dec, 19:00 UTC36d 12hFW
  5. WPT 5Mon 7 Dec, 22:31 UTC40d 15h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:31 UTC1d ago – – running 0
Thu 22 Oct, 20:10 UTC5d ago 2 halved by day 1 4.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Get Involved?

The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.

How often does Get Involved wipe, and when?

Its tag guides the prediction: too few of Get Involved's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 32 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

How should you read the tags on Get Involved?

These are the tags Get Involved publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp64 (Max players): 64 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Get Involved appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Get Involved: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Occupancy

What position does Get Involved hold among Rust servers?

Top 27% of all ranked servers: Get Involved takes #5,980 on seven-day player hours and #1,865 in Europe.

What player count does Get Involved carry?

1 of 64 slots are filled on Get Involved right now. Seven-day check: 0 players on average. Peak reading: 6. Average at the busiest hour was 4 players, at 18:00 UTC over the last 48 hours.

Server details

What location is Get Involved hosted in?

Its EU tag places Get Involved in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 216.201.76.183:28015.

What Rust version is Get Involved on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Get Involved. To get in, your game needs the same protocol; Steam applies the update.

How does Get Involved perform?

Reading: 84 server fps on average across the last 48 hours. It never dropped below 52. Peak entity count: 71,222. Buildings, deployables and all else included. Reading: 2,401 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Get Involved, and is it online?

Get Involved reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 34 minutes ago. Reading: 100% uptime over the last 5 full days. It was up 120 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.

Settings and map

What settings and rules apply on Get Involved?

Check: gather rate. The name Get Involved does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on Get Involved?

From seed 1862422565, the game generates the procedural map on Get Involved. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Get Involved?

To join: start Rust, press F1 and type client.connect 216.201.76.183:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/getinvolved is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp64,ptrak,$r?,v2635,^b,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp64
Max players 64 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.