RUST METRICSFlight deck · live data
Data live Servers11,700 Players41,781 Populated3,029 Fresh wipes 3 h99 Scan5 min
‹ All servers216.201.74.23:10000
Offline Full Queue Fresh wipe Wipe due No query

INSANITY GAMING SEASON 1.0

Offline 216.201.74.23:10000 checked 39d ago

monthly wipes vanilla
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,402no region published
Last wipe39d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does INSANITY GAMING SEASON 1.0 wipe?

An estimate from the force wipe gives INSANITY GAMING SEASON 1.0's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 39 days 9 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

Which tags does INSANITY GAMING SEASON 1.0 carry, and what do they mean?

Tags published by INSANITY GAMING SEASON 1.0, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show INSANITY GAMING SEASON 1.0?

On Rust Metrics, INSANITY GAMING SEASON 1.0 sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does INSANITY GAMING SEASON 1.0 hold among Rust servers?

Player hours over seven days put INSANITY GAMING SEASON 1.0 at #15,402, in the top – of all ranked servers.

How full does INSANITY GAMING SEASON 1.0 get?

INSANITY GAMING SEASON 1.0 is not responding; status offline, last seen 39 days 8 hours ago.

Operator and location

Where does INSANITY GAMING SEASON 1.0 sit?

No region tag on INSANITY GAMING SEASON 1.0. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 216.201.74.23:10000.

What Rust version is INSANITY GAMING SEASON 1.0 on?

Rust network protocol 2633 and build 164530 on Linux is the build INSANITY GAMING SEASON 1.0 runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is INSANITY GAMING SEASON 1.0, and is it online now?

Reading: offline. INSANITY GAMING SEASON 1.0 last answered 39 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.

Settings and map

How is INSANITY GAMING SEASON 1.0 configured, and what rules are in force?

Reading the name gives no gather rate for INSANITY GAMING SEASON 1.0. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.

What map is INSANITY GAMING SEASON 1.0 on?

Check: map. Procedural, generated by the game, on INSANITY GAMING SEASON 1.0.

Join

What do you do to join INSANITY GAMING SEASON 1.0?

To join: start Rust, press F1 and type client.connect 216.201.74.23:10000. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^m,^v,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.