DeAnthonyForeskin
Online 216.201.73.95:10000 checked 12m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 236 · below 20 is lag, below 10 is badEntities
48 h range 17,866–20,326 · memory 1,682 MBUptime
3 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 230/250
- 118/200
- 55/350
- 60/400
- 33/200
- 52/100
Quick answers
from the figures on this pageWipe schedule
When does DeAnthonyForeskin wipe?
An estimate from the force wipe gives DeAnthonyForeskin's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 208 days 21 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on DeAnthonyForeskin?
These are the tags DeAnthonyForeskin publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2623 (Protocol): Match the game version: protocol 2623 is required; cs147729 (Build): Build 147729; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): Region code reading: us1; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does DeAnthonyForeskin appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DeAnthonyForeskin: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does DeAnthonyForeskin sit in the rankings?
Ranking for DeAnthonyForeskin: #15,338 on seven-day player hours, top 69% of all ranked servers.
What is the population on DeAnthonyForeskin?
0 of 15 slots are filled on DeAnthonyForeskin right now. A seven-day average of 0 players is the reading.
Server details
Where does DeAnthonyForeskin sit?
No region tag on DeAnthonyForeskin, whose region code is us1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 216.201.73.95:10000.
What Rust version is DeAnthonyForeskin on?
Version check: Rust network protocol 2623 and build 147729 on Linux, run by DeAnthonyForeskin. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for DeAnthonyForeskin?
Over the last 48 hours the average was 240 server fps; the floor was 236. Check: entities. The peak was 20,326, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,755 MB. What players call lag comes from low fps and an entity count on the rise.
Is DeAnthonyForeskin up, and how often does it stay up?
DeAnthonyForeskin reports online. Status: normal. Reading: uptime. About 3 days 22 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on DeAnthonyForeskin?
Reading the name gives no gather rate for DeAnthonyForeskin. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DeAnthonyForeskin?
Check: map. Procedural, size 2,000, seed 1001019923, generated by the game on DeAnthonyForeskin. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto DeAnthonyForeskin?
Press F1 in Rust and enter client.connect 216.201.73.95:10000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.