Balls
Offline 216.183.125.93:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 132/100
- 189/225
- 78/700
- 10/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Balls follow?
Its rhythm cannot be told from the wipes of Balls on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 6 hours ago.
Tag meanings
How should you read the tags on Balls?
These are the tags Balls publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Balls?
These Rust Metrics lists carry Balls: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Balls sit in the rankings?
Ranking for Balls: #9,498 on seven-day player hours, top 43% of all ranked servers.
How full does Balls get?
Balls is not responding; status offline, last seen 2 days 7 hours ago. Check: players over seven days. Average 1, peak 2.
Operator and location
Which location does Balls run from?
No region comes from Balls. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 216.183.125.93:28015.
What Rust version is Balls on?
Rust network protocol 2635 and build 168909 on Windows is the build Balls runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Balls, and is it online now?
Reading: offline. Balls last answered 2 days 7 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Settings and map
How is Balls configured, and what rules are in force?
No gather rate appears in the name: Balls. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Balls?
Check: map. Procedural, generated by the game, on Balls.
Join
How do you connect to Balls?
Press F1 in Rust and enter client.connect 216.183.125.93:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.