map preview (not joinable)
Offline 216.158.94.98:39765 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 109/500
- 121/100
- 133/225
- 101/700
- 31/200
- 26/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does map preview (not joinable) follow?
To tell the rhythm of map preview (not joinable), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 16 hours ago.
Tags
How should you read the tags on map preview (not joinable)?
These are the tags map preview (not joinable) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does map preview (not joinable) appear in Rust Metrics lists and filters?
On Rust Metrics, map preview (not joinable) sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does map preview (not joinable) hold among Rust servers?
Ranking for map preview (not joinable): #15,348 on seven-day player hours, top 69% of all ranked servers.
What player count does map preview (not joinable) carry?
Status for map preview (not joinable): offline. Last seen 2 days 16 hours ago. A seven-day average of 0 players is the reading.
Operator and location
What location is map preview (not joinable) hosted in?
No region comes from map preview (not joinable). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 216.158.94.98:39765.
What Rust version is map preview (not joinable) on?
Rust network protocol 2635 and build 168909 on Linux is the build map preview (not joinable) runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is map preview (not joinable), and is it online now?
Reading: offline. map preview (not joinable) last answered 2 days 16 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. Check: first contact. Rust Metrics logged it on 26 October 2026.
Settings and map
What settings and rules apply on map preview (not joinable)?
No gather rate appears in the name: map preview (not joinable). The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
What map is map preview (not joinable) on?
Procedural map on map preview (not joinable), made by the game's generator.
How to join
What do you do to join map preview (not joinable)?
Press F1 in Rust and enter client.connect 216.158.94.98:39765. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.