GAME_RUST
Offline 216.147.125.203:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 129/100
- 188/225
- 66/700
- 11/200
- 21/1000
Quick answers
from the figures on this pageWipe schedule
When does GAME_RUST wipe?
Its rhythm cannot be told from the wipes of GAME_RUST on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one.
Tags
How should you read the tags on GAME_RUST?
Tags published by GAME_RUST, read by the game's server browser: mp20 (Max players): The server holds 20 slots; v1805 (Protocol): Protocol 1805: join only on the same game version; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; h3f8af68b (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show GAME_RUST?
Rust Metrics lists featuring GAME_RUST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded.
Population
Where does GAME_RUST sit in the rankings?
Player hours over seven days put GAME_RUST at #15,323, in the top 69% of all ranked servers.
What is the population on GAME_RUST?
Status for GAME_RUST: offline. Last seen 5 days 19 hours ago. Check: player average. 0 over the last seven days.
Server
What location is GAME_RUST hosted in?
Reading: location. GAME_RUST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 216.147.125.203:28015.
What Rust version is GAME_RUST on?
Rust network protocol 1805 on Windows is the build GAME_RUST runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on GAME_RUST, and is it online?
Check: connection. GAME_RUST is offline at this moment. Last contact was 5 days 19 hours ago. Uptime for the last 6 full days: 2 of 144 hours, or 1%. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
How is GAME_RUST configured, and what rules are in force?
No gather rate appears in the name: GAME_RUST. No group limit is published. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Anti-cheat reading: VAC off, Valve's system.
What map is GAME_RUST on?
Check: map. Procedural, generated by the game, on GAME_RUST.
How to join
How do you connect to GAME_RUST?
Press F1 in Rust and enter client.connect 216.147.125.203:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.