Rust Defensive Telemetry Lab
Offline 216.146.25.53:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 129/100
- 28/225
- 12/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
When does Rust Defensive Telemetry Lab wipe?
Its rhythm cannot be told from the wipes of Rust Defensive Telemetry Lab on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 5 hours ago the current world was made.
Tags
How should you read the tags on Rust Defensive Telemetry Lab?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Rust Defensive Telemetry Lab. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Rust Defensive Telemetry Lab?
These Rust Metrics lists carry Rust Defensive Telemetry Lab: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Rust Defensive Telemetry Lab sit in the rankings?
Player hours over seven days put Rust Defensive Telemetry Lab at #8,545, in the top 38% of all ranked servers.
What is the population on Rust Defensive Telemetry Lab?
Status for Rust Defensive Telemetry Lab: offline. Last seen 4 days 3 hours ago. Check: players over seven days. Average 1, peak 2.
Operator and location
Which location does Rust Defensive Telemetry Lab run from?
No region comes from Rust Defensive Telemetry Lab. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 216.146.25.53:28015.
What Rust version is Rust Defensive Telemetry Lab on?
Reading: Rust Defensive Telemetry Lab, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Defensive Telemetry Lab up, and how often does it stay up?
Check: connection. Rust Defensive Telemetry Lab is offline at this moment. Last contact was 4 days 3 hours ago. Reading: 7% uptime over the last 7 full days. It was up 12 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Settings and map
How is Rust Defensive Telemetry Lab configured, and what rules are in force?
Reading the name gives no gather rate for Rust Defensive Telemetry Lab. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Rust Defensive Telemetry Lab on?
Check: map. Procedural, generated by the game, on Rust Defensive Telemetry Lab.
Join
How do you connect to Rust Defensive Telemetry Lab?
Check: join. Open Rust, press F1, then enter client.connect 216.146.25.53:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.