RUST METRICSFlight deck · live data
Data live Servers11,684 Players38,205 Populated2,919 Fresh wipes 3 h95 Scan5 min
‹ All servers216.146.25.53:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Defensive Telemetry Lab

Offline 216.146.25.53:28015 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#8,545top 38%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct15 Oct18 Oct22 Oct25 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Rust Defensive Telemetry Lab wipe?

Its rhythm cannot be told from the wipes of Rust Defensive Telemetry Lab on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 5 hours ago the current world was made.

Tags

How should you read the tags on Rust Defensive Telemetry Lab?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Rust Defensive Telemetry Lab. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Rust Defensive Telemetry Lab?

These Rust Metrics lists carry Rust Defensive Telemetry Lab: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Rust Defensive Telemetry Lab sit in the rankings?

Player hours over seven days put Rust Defensive Telemetry Lab at #8,545, in the top 38% of all ranked servers.

What is the population on Rust Defensive Telemetry Lab?

Status for Rust Defensive Telemetry Lab: offline. Last seen 4 days 3 hours ago. Check: players over seven days. Average 1, peak 2.

Operator and location

Which location does Rust Defensive Telemetry Lab run from?

No region comes from Rust Defensive Telemetry Lab. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 216.146.25.53:28015.

What Rust version is Rust Defensive Telemetry Lab on?

Reading: Rust Defensive Telemetry Lab, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Rust Defensive Telemetry Lab up, and how often does it stay up?

Check: connection. Rust Defensive Telemetry Lab is offline at this moment. Last contact was 4 days 3 hours ago. Reading: 7% uptime over the last 7 full days. It was up 12 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.

Settings and map

How is Rust Defensive Telemetry Lab configured, and what rules are in force?

Reading the name gives no gather rate for Rust Defensive Telemetry Lab. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Rust Defensive Telemetry Lab on?

Check: map. Procedural, generated by the game, on Rust Defensive Telemetry Lab.

Join

How do you connect to Rust Defensive Telemetry Lab?

Check: join. Open Rust, press F1, then enter client.connect 216.146.25.53:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.