Datawarp-Rust
Online 216.146.25.33:28015 checked 10m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 58 · below 20 is lag, below 10 is badEntities
48 h range 113,904–116,772 · memory 5,423 MBUptime
5 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 04:50 UTC19d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 120/100
- 157/225
- 47/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Datawarp-Rust?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Datawarp-Rust wipe?
Its rhythm cannot be told from the wipes of Datawarp-Rust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 3 hours ago.
Lists and filters
Which tags does Datawarp-Rust carry, and what do they mean?
These are the tags Datawarp-Rust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Datawarp-Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Datawarp-Rust: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Datawarp-Rust hold among Rust servers?
Ranking for Datawarp-Rust: #7,404 on seven-day player hours, top 33% of all ranked servers.
How full does Datawarp-Rust get?
0 of 100 slots are filled on Datawarp-Rust right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 15:00 UTC, averaging 1 players at that hour.
Operator and location
Where does Datawarp-Rust sit?
No region comes from Datawarp-Rust. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 216.146.25.33:28015.
What Rust version is Datawarp-Rust on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Datawarp-Rust. Matching protocol is required to join. Let Steam update your game.
Is performance on Datawarp-Rust within range?
Over the last 48 hours the average was 110 server fps; the floor was 58. Check: entities. The peak was 116,772, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,423 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Datawarp-Rust, and is it online?
Datawarp-Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 10 hours ago. Reading: 85% uptime over the last 7 full days. It was up 142 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on Datawarp-Rust?
Check: gather rate. The name Datawarp-Rust does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Datawarp-Rust on?
Size 4,500 and seed 27944: the game generates the procedural map on Datawarp-Rust from them. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Datawarp-Rust?
Press F1 in Rust and enter client.connect 216.146.25.33:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.