YD2011
Offline 216.131.117.168:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/500
- 133/100
- 63/225
- 15/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does YD2011 follow?
To tell the rhythm of YD2011, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 81 days 7 hours ago.
Lists and filters
How should you read the tags on YD2011?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Protocol 2632: join only on the same game version; cs160556 (Build): Build 160556; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from YD2011. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show YD2011?
Rust Metrics lists featuring YD2011: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does YD2011 hold among Rust servers?
Player hours over seven days put YD2011 at #16,009, in the top 71% of all ranked servers.
How full does YD2011 get?
YD2011 is not responding; status offline, last seen 24 days 17 hours ago.
Server details
What location is YD2011 hosted in?
No region comes from YD2011. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 216.131.117.168:28015.
What Rust version is YD2011 on?
Rust network protocol 2632 and build 160556 on Windows is the build YD2011 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is YD2011 up, and how often does it stay up?
YD2011 reports offline. The last reading came 24 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Map and rules
What rules does YD2011 enforce, and what are its settings?
Check: gather rate. The name YD2011 does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is YD2011 on?
Procedural map on YD2011, made by the game's generator.
Connection
What do you do to join YD2011?
Press F1 in Rust and enter client.connect 216.131.117.168:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.