Test
Offline 213.59.158.156:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/500
- 135/100
- 32/225
- 12/700
- 5/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
When does Test wipe?
The rhythm of Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 59 days 21 hours ago.
Tags
Which tags does Test carry, and what do they mean?
These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; v2556 (Protocol): Match the game version: protocol 2556 is required; cs104046 (Build): Build 104046; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $reu2 (Region code): eu2 is the region code on record; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Occupancy
What position does Test hold among Rust servers?
Player hours over seven days put Test at #15,586, in the top 71% of all ranked servers.
What player count does Test carry?
Status for Test: offline. Last seen 35 days 2 hours ago.
Server details
What location is Test hosted in?
No region comes from Test, and its region code is eu2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 213.59.158.156:28015.
What Rust version is Test on?
Rust network protocol 2556 and build 104046 on Windows is the build Test runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Test up, and how often does it stay up?
Reading: offline. Test last answered 35 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Test?
No gather rate appears in the name: Test. The group limit is not published. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Test?
The game generates a procedural map for Test.
Connection
How can you get onto Test?
To join: start Rust, press F1 and type client.connect 213.59.158.156:28015. Or press Launch Rust here and Steam opens the game and connects you.