RUST METRICSFlight deck · live data
Data live Servers11,696 Players36,352 Populated2,907 Fresh wipes 3 h94 Scan5 min
‹ All servers213.59.158.156:28015
Offline Full Queue Fresh wipe Wipe due No query

Test

Offline 213.59.158.156:28015 checked 35d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,586top 71%
Last wipe59d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep26 Sep28 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Test wipe?

The rhythm of Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 59 days 21 hours ago.

Tags

Which tags does Test carry, and what do they mean?

These are the tags Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; v2556 (Protocol): Match the game version: protocol 2556 is required; cs104046 (Build): Build 104046; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $reu2 (Region code): eu2 is the region code on record; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Occupancy

What position does Test hold among Rust servers?

Player hours over seven days put Test at #15,586, in the top 71% of all ranked servers.

What player count does Test carry?

Status for Test: offline. Last seen 35 days 2 hours ago.

Server details

What location is Test hosted in?

No region comes from Test, and its region code is eu2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 213.59.158.156:28015.

What Rust version is Test on?

Rust network protocol 2556 and build 104046 on Windows is the build Test runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Test up, and how often does it stay up?

Reading: offline. Test last answered 35 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Test?

No gather rate appears in the name: Test. The group limit is not published. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on Test?

The game generates a procedural map for Test.

Connection

How can you get onto Test?

To join: start Rust, press F1 and type client.connect 213.59.158.156:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$reu2,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players The server holds 1 slots.
v2556
Protocol Match the game version: protocol 2556 is required.
cs104046
Build Build 104046.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$reu2
Region code eu2 is the region code on record.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.