Server_216_DevBlog
Offline 213.5.195.22:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 127/100
- 65/225
- 20/700
- 67/700
- 267/310
Quick answers
from the figures on this pageReset cycle
When does Server_216_DevBlog wipe?
To tell the rhythm of Server_216_DevBlog, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 37 days 6 hours ago.
Tag meanings
Which tags does Server_216_DevBlog carry, and what do they mean?
These are the tags Server_216_DevBlog publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2180 (Protocol): Your game must run protocol 2180 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Plugins or settings make this a modded server; hdf93daba (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Server_216_DevBlog?
These Rust Metrics lists carry Server_216_DevBlog: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Occupancy
Where does Server_216_DevBlog sit in the rankings?
Ranking for Server_216_DevBlog: #15,460 on seven-day player hours, top 67% of all ranked servers.
What is the population on Server_216_DevBlog?
Reading for Server_216_DevBlog: offline at this moment; last seen 37 days 6 hours ago.
Operator and location
Which location does Server_216_DevBlog run from?
No region comes from Server_216_DevBlog. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 213.5.195.22:28015.
What Rust version is Server_216_DevBlog on?
Version check: Rust network protocol 2180 on Windows, run by Server_216_DevBlog. Matching protocol is required to join. Let Steam update your game.
Is Server_216_DevBlog up, and how often does it stay up?
Reading: offline. Server_216_DevBlog last answered 37 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 22 September 2026.
Rules and settings
How is Server_216_DevBlog configured, and what rules are in force?
Reading the name gives no gather rate for Server_216_DevBlog. No group limit is published. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. VAC is off. That is Valve's anti-cheat.
Which map is live on Server_216_DevBlog?
Check: map. Procedural, generated by the game, on Server_216_DevBlog.
Connection
How do you connect to Server_216_DevBlog?
Press F1 in Rust and enter client.connect 213.5.195.22:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.