RUST METRICSFlight deck · live data
Data live Servers11,757 Players71,901 Populated3,470 Fresh wipes 3 h213 Scan5 min
‹ All servers213.5.195.22:28015
Offline Full Queue Fresh wipe Wipe due No query

Server_216_DevBlog

Offline 213.5.195.22:28015 checked 37d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,460top 67%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Server_216_DevBlog wipe?

To tell the rhythm of Server_216_DevBlog, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 37 days 6 hours ago.

Tag meanings

Which tags does Server_216_DevBlog carry, and what do they mean?

These are the tags Server_216_DevBlog publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; v2180 (Protocol): Your game must run protocol 2180 to get in; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Plugins or settings make this a modded server; hdf93daba (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Server_216_DevBlog?

These Rust Metrics lists carry Server_216_DevBlog: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.

Occupancy

Where does Server_216_DevBlog sit in the rankings?

Ranking for Server_216_DevBlog: #15,460 on seven-day player hours, top 67% of all ranked servers.

What is the population on Server_216_DevBlog?

Reading for Server_216_DevBlog: offline at this moment; last seen 37 days 6 hours ago.

Operator and location

Which location does Server_216_DevBlog run from?

No region comes from Server_216_DevBlog. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 213.5.195.22:28015.

What Rust version is Server_216_DevBlog on?

Version check: Rust network protocol 2180 on Windows, run by Server_216_DevBlog. Matching protocol is required to join. Let Steam update your game.

Is Server_216_DevBlog up, and how often does it stay up?

Reading: offline. Server_216_DevBlog last answered 37 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 22 September 2026.

Rules and settings

How is Server_216_DevBlog configured, and what rules are in force?

Reading the name gives no gather rate for Server_216_DevBlog. No group limit is published. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. VAC is off. That is Valve's anti-cheat.

Which map is live on Server_216_DevBlog?

Check: map. Procedural, generated by the game, on Server_216_DevBlog.

Connection

How do you connect to Server_216_DevBlog?

Press F1 in Rust and enter client.connect 213.5.195.22:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,v2180,hdf93daba,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
v2180
Protocol Your game must run protocol 2180 to get in.

Mods and access

oxide
Oxide It runs Oxide, also known as uMod.
modded
Modded Plugins or settings make this a modded server.

Other

hdf93daba
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.