RUST METRICSFlight deck · live data
Data live Servers11,841 Players73,926 Populated3,704 Fresh wipes 3 h221 Scan5 min
‹ All servers213.32.245.243:28317
Offline Full Queue Fresh wipe Wipe due No query

Fudge PvE Testserver

Offline 213.32.245.243:28317 checked 11d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,075top 60%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:08 UTC15d ago 1 – running 0
Sat 10 Oct, 23:59 UTC18d ago 4 held half 3.5 days 4
Sat 10 Oct, 00:12 UTC19d ago 5 – 1 days 3
Mon 5 Oct, 02:01 UTC24d ago 4 held half 4.9 days 2
Fri 2 Oct, 12:05 UTC27d ago 4+1 queue held half 2.6 days 1
Mon 28 Sep, 12:43 UTC31d ago 1 – 4 days 0
Sun 20 Sep, 15:51 UTC38d ago 1 halved by day 3 7.9 days 1
Sun 13 Sep, 13:00 UTC46d ago 3 halved by day 4 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Fudge PvE Testserver when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does Fudge PvE Testserver follow?

There is no next wipe to predict: Fudge PvE Testserver wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 13 hours ago.

Tag meanings

Which tags does Fudge PvE Testserver carry, and what do they mean?

Tags published by Fudge PvE Testserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Fudge PvE Testserver appear in Rust Metrics lists and filters?

On Rust Metrics, Fudge PvE Testserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Fudge PvE Testserver hold among Rust servers?

Ranking for Fudge PvE Testserver: #13,075 on seven-day player hours, top 60% of all ranked servers.

What player count does Fudge PvE Testserver carry?

Status for Fudge PvE Testserver: offline. Last seen 11 days 5 hours ago.

Server details

What location is Fudge PvE Testserver hosted in?

No region tag on Fudge PvE Testserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 213.32.245.243:28317.

What Rust version is Fudge PvE Testserver on?

Rust network protocol 2634 and build 166586 on Windows is the build Fudge PvE Testserver runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Fudge PvE Testserver, and is it online?

Reading: offline. Fudge PvE Testserver last answered 11 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What rules does Fudge PvE Testserver enforce, and what are its settings?

No gather rate appears in the name: Fudge PvE Testserver. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Fudge PvE Testserver?

From seed 128664991, the game generates the procedural map on Fudge PvE Testserver. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join Fudge PvE Testserver?

Check: join. Open Rust, press F1, then enter client.connect 213.32.245.243:28317. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://fudgegaming.dk/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166586
Build The server runs game build 166586.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.