Fudge PvE Testserver
Offline 213.32.245.243:28317 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 12:08 UTC15d ago | 1 | – | running | 0 |
| Sat 10 Oct, 23:59 UTC18d ago | 4 | held half | 3.5 days | 4 |
| Sat 10 Oct, 00:12 UTC19d ago | 5 | – | 1 days | 3 |
| Mon 5 Oct, 02:01 UTC24d ago | 4 | held half | 4.9 days | 2 |
| Fri 2 Oct, 12:05 UTC27d ago | 4+1 queue | held half | 2.6 days | 1 |
| Mon 28 Sep, 12:43 UTC31d ago | 1 | – | 4 days | 0 |
| Sun 20 Sep, 15:51 UTC38d ago | 1 | halved by day 3 | 7.9 days | 1 |
| Sun 13 Sep, 13:00 UTC46d ago | 3 | halved by day 4 | 7.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 127/100
- 88/700
- 25/200
- 28/1000
- 274/700
Quick answers
from the figures on this pageWipe timing
What happens on Fudge PvE Testserver when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does Fudge PvE Testserver follow?
There is no next wipe to predict: Fudge PvE Testserver wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 13 hours ago.
Tag meanings
Which tags does Fudge PvE Testserver carry, and what do they mean?
Tags published by Fudge PvE Testserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Fudge PvE Testserver appear in Rust Metrics lists and filters?
On Rust Metrics, Fudge PvE Testserver sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Fudge PvE Testserver hold among Rust servers?
Ranking for Fudge PvE Testserver: #13,075 on seven-day player hours, top 60% of all ranked servers.
What player count does Fudge PvE Testserver carry?
Status for Fudge PvE Testserver: offline. Last seen 11 days 5 hours ago.
Server details
What location is Fudge PvE Testserver hosted in?
No region tag on Fudge PvE Testserver. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 213.32.245.243:28317.
What Rust version is Fudge PvE Testserver on?
Rust network protocol 2634 and build 166586 on Windows is the build Fudge PvE Testserver runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Fudge PvE Testserver, and is it online?
Reading: offline. Fudge PvE Testserver last answered 11 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does Fudge PvE Testserver enforce, and what are its settings?
No gather rate appears in the name: Fudge PvE Testserver. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Fudge PvE Testserver?
From seed 128664991, the game generates the procedural map on Fudge PvE Testserver. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Fudge PvE Testserver?
Check: join. Open Rust, press F1, then enter client.connect 213.32.245.243:28317. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://fudgegaming.dk/ is where its website sits.