RUST METRICSFlight deck · live data
Data live Servers11,698 Players53,885 Populated3,236 Fresh wipes 3 h139 Scan5 min
‹ All servers213.244.62.17:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Testserver [DEV MODE]

Offline 213.244.62.17:28015 checked 45d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,043no region published
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Rust Testserver [DEV MODE] wipe?

Its rhythm cannot be told from the wipes of Rust Testserver [DEV MODE] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 46 days 4 hours ago.

Tag meanings

How should you read the tags on Rust Testserver [DEV MODE]?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Rust Testserver [DEV MODE]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust Testserver [DEV MODE] appear in Rust Metrics lists and filters?

On Rust Metrics, Rust Testserver [DEV MODE] sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Rust Testserver [DEV MODE] hold among Rust servers?

Player hours over seven days put Rust Testserver [DEV MODE] at #13,043, in the top – of all ranked servers.

What player count does Rust Testserver [DEV MODE] carry?

Rust Testserver [DEV MODE] is not responding; status offline, last seen 45 days 15 hours ago.

Operator and location

What location is Rust Testserver [DEV MODE] hosted in?

No region tag on Rust Testserver [DEV MODE]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 213.244.62.17:28015.

What Rust version is Rust Testserver [DEV MODE] on?

Reading: Rust Testserver [DEV MODE], Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.

Is Rust Testserver [DEV MODE] up, and how often does it stay up?

Rust Testserver [DEV MODE] reports offline. The last reading came 45 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on Rust Testserver [DEV MODE]?

No gather rate appears in the name: Rust Testserver [DEV MODE]. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust Testserver [DEV MODE]?

Procedural map on Rust Testserver [DEV MODE], made by the game's generator.

Join

How can you get onto Rust Testserver [DEV MODE]?

To join: start Rust, press F1 and type client.connect 213.244.62.17:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.