RUST METRICSFlight deck · live data
Data live Servers11,829 Players74,965 Populated3,733 Fresh wipes 3 h252 Scan5 min
‹ All servers213.239.221.105:28015
Online Full Queue Fresh wipe Wipe due No query

Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly

Online EU 213.239.221.105:28015 checked 9m ago

quad biweekly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 25 50 75 100 PAX 3 /100

Players now

3% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 100,380 ×1000

Entities

48 h range 89,135–104,009 · memory 3,114 MB
1239 ET SINCE RESTART 07:59

Uptime

7 h 59 min since its last restart, at the last reading
7-day average8peak 28
Rank#1,136top 5% · #468 in EU
Last wipe12d agobiweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Memory3,114MB48 h peak 13 players
REC 1

Players

AveragePeak
0510152015:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers, top 16% in EU, and #57 of the quad servers (top 7%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak45players, last three wipes
crowd held0%else halves by day 7

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
  2. WPT 2Fri 13 Nov, 17:05 UTC15d 2h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 4hFW
  4. WPT 4Fri 11 Dec, 17:05 UTC43d 2h

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctFri 18 Sep
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 42, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 17:05 UTC12d ago 42 – running 6
Thu 1 Oct, 18:02 UTC FW27d ago 42 halved by day 9 15 days 3
Fri 18 Sep, 17:14 UTC40d ago 50 halved by day 5 13 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly?

An average of 45 players came at the busiest on its recent wipes. 24 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 7 when it didn't.

What wipe timing does Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly follow?

Wipes on Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly come every 4 weeks on Friday at 17:05 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 12 days 21 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.

Lists and filters

How should you read the tags on Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly?

These are the tags Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; EU (Europe): The server browser files it under Europe; rustmaps (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly sit in the rankings?

Ranked by seven-day player hours, Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly sits at #1,136 and #468 in Europe, inside the top 5%. Among servers in quad, it stands at #57.

How full does Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly get?

Current headcount on Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly: 3 players, 100 slots available. Check: players over seven days. Average 8, peak 28. The last 48 hours peaked at 18:00 UTC, averaging 12 players at that hour.

Server details

What location is Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly hosted in?

Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 213.239.221.105:28015.

What Rust version is Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly on?

Rust network protocol 2635 and build 168909 on Linux is the build Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly within range?

Over the last 48 hours the average was 60 server fps; the floor was 60. Peak entity count: 104,009. Buildings, deployables and all else included. Memory peak: 4,050 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly, and is it online now?

Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly enforce, and what are its settings?

Reading the name gives no gather rate for Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly. The group cap is 4 players, read as quad. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

Which map is live on Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly?

Custom map, size 3,900, on Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly. Download the published file from this page.

Connection

What do you do to join Captain's Quarters | Solo/Duo/Trio/Quad | Bi-weekly?

Press F1 in Rust and enter client.connect 213.239.221.105:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/e8XMuWPmKa is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts4,^o,rustmaps

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts4
Group limit Team cap: 4.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.

Region

EU
Europe The server browser files it under Europe.

Other

rustmaps
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.