RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,212 Populated3,932 Fresh wipes 3 h403 Scan5 min
‹ All servers213.230.109.15:28015
Online Full Queue Fresh wipe Wipe due No query

[Uz/Ru/Kz] #1 UzRust - Modded

Online EA 213.230.109.15:28015 checked 9m ago

weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 25 50 75 100 PAX 4 /100

Players now

4% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 222 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 18,647 ×1000

Entities

48 h range 16,646–69,353 · memory 1,200 MB
1239 ET SINCE RESTART 01:59

Uptime

1 h 59 min since its last restart, at the last reading
7-day average2peak 3
Rank#8,260top 37% · #410 in EA
Last wipe3h agoweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Memory1,200MB48 h peak 3 players
REC 1

Players

AveragePeakWipe
0123411:0012:0013:0014:0015:0016:00Wiped Thu 29 Oct, 14:03 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040011:0012:0013:0014:0015:0016:00Wiped Thu 29 Oct, 14:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 76% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap7.1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak7players, last three wipes
crowd held25%else halves by day 4

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
  2. WPT 2Thu 12 Nov, 11:24 UTC13d 17h
  3. WPT 3Thu 19 Nov, 11:24 UTC20d 17h
  4. WPT 4Thu 26 Nov, 11:24 UTC27d 17h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 1hFW
  6. WPT 6Thu 10 Dec, 11:24 UTC41d 17h

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 24 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:24 UTC6h ago – – running 0
Thu 8 Oct, 13:18 UTC21d ago 5 – – 0
Thu 1 Oct, 18:30 UTC FW27d ago 8 halved by day 4 6.8 days 2
Thu 24 Sep, 13:15 UTC35d ago 7 held half 7.2 days 1
Thu 17 Sep, 13:44 UTC42d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [Uz/Ru/Kz] #1 UzRust - Modded?

At their busiest, its recent wipes drew 7 players on average. After the latest wipe, numbers topped out at 20 hours. The crowd stayed above half that peak until the next wipe in 25% of its recent wipes. By day 4 it fell below half when it didn't.

When does [Uz/Ru/Kz] #1 UzRust - Modded wipe?

The prediction follows its tag, because too few of [Uz/Ru/Kz] #1 UzRust - Modded's wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 3 hours ago. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does [Uz/Ru/Kz] #1 UzRust - Modded carry, and what do they mean?

Tags published by [Uz/Ru/Kz] #1 UzRust - Modded, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EA (East Asia): The server browser files it under East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [Uz/Ru/Kz] #1 UzRust - Modded?

Rust Metrics lists featuring [Uz/Ru/Kz] #1 UzRust - Modded: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Occupancy

Where does [Uz/Ru/Kz] #1 UzRust - Modded sit in the rankings?

Ranked by seven-day player hours, [Uz/Ru/Kz] #1 UzRust - Modded sits at #8,260 and #410 in Asia, inside the top 37%.

How full does [Uz/Ru/Kz] #1 UzRust - Modded get?

4 of 100 slots are filled on [Uz/Ru/Kz] #1 UzRust - Modded right now. Check: players over seven days. Average 2, peak 3. The last 48 hours peaked at 15:00 UTC, averaging 3 players at that hour.

Server details

What location is [Uz/Ru/Kz] #1 UzRust - Modded hosted in?

Its EA tag places [Uz/Ru/Kz] #1 UzRust - Modded in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 213.230.109.15:28015.

What Rust version is [Uz/Ru/Kz] #1 UzRust - Modded on?

Reading: [Uz/Ru/Kz] #1 UzRust - Modded, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

Is performance on [Uz/Ru/Kz] #1 UzRust - Modded within range?

Reading: 230 server fps on average across the last 48 hours. It never dropped below 222. Reading: 69,353 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,317 MB. What players call lag comes from low fps and an entity count on the rise.

Is [Uz/Ru/Kz] #1 UzRust - Modded up, and how often does it stay up?

Reading: online. [Uz/Ru/Kz] #1 UzRust - Modded answers right now. Reading: uptime. About 1 hours ago it restarted, on its own count. Reading: 10% uptime over the last 7 full days. It was up 16 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is [Uz/Ru/Kz] #1 UzRust - Modded configured, and what rules are in force?

Check: gather rate. The name [Uz/Ru/Kz] #1 UzRust - Modded does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

Which map is live on [Uz/Ru/Kz] #1 UzRust - Modded?

Check: map. Procedural, size 2,000, seed 201110278, generated by the game on [Uz/Ru/Kz] #1 UzRust - Modded. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join [Uz/Ru/Kz] #1 UzRust - Modded?

Check: join. Open Rust, press F1, then enter client.connect 213.230.109.15:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://uzrust.uz/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.