RUST METRICSFlight deck · live data
Data live Servers11,877 Players95,616 Populated4,087 Fresh wipes 3 h156 Scan5 min
‹ All servers213.226.127.71:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 213.226.127.71:27015 checked 5d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,064top 59%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does IKS[211 Devblog] follow?

Its rhythm cannot be told from the wipes of IKS[211 Devblog] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 21 hours ago the current world was made.

Lists and filters

How should you read the tags on IKS[211 Devblog]?

Tags published by IKS[211 Devblog], read by the game's server browser: mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Match the game version: protocol 2164 is required; oxide (Oxide): It runs Oxide, also known as uMod; modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show IKS[211 Devblog]?

Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.

Occupancy

What position does IKS[211 Devblog] hold among Rust servers?

Player hours over seven days put IKS[211 Devblog] at #13,064, in the top 59% of all ranked servers.

What is the population on IKS[211 Devblog]?

Status for IKS[211 Devblog]: offline. Last seen 5 days ago. Seven-day check: 1 players on average. Peak reading: 1.

Operator and location

What location is IKS[211 Devblog] hosted in?

No region comes from IKS[211 Devblog]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 213.226.127.71:27015.

What Rust version is IKS[211 Devblog] on?

Reading: IKS[211 Devblog], Rust network protocol 2164, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on IKS[211 Devblog], and is it online?

Reading: offline. IKS[211 Devblog] last answered 5 days ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. Check: first contact. Rust Metrics logged it on 22 October 2026.

Map and rules

How is IKS[211 Devblog] configured, and what rules are in force?

Check: gather rate. The name IKS[211 Devblog] does not state one. Check: group limit. None published. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC off, Valve's system.

How to join

How can you get onto IKS[211 Devblog]?

Check: join. Open Rust, press F1, then enter client.connect 213.226.127.71:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players The server holds 10 slots.
v2164
Protocol Match the game version: protocol 2164 is required.

Mods and access

oxide
Oxide It runs Oxide, also known as uMod.
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Other

hb68d7370
Custom tag Owner or plugin definition: this tag is not a standard Rust one.
stok
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.