SERVERNAME
Offline 213.226.113.65:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
3% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 121/100
- 71/225
- 30/700
- 74/700
- 293/310
Quick answers
from the figures on this pageWipe timing
What wipe timing does SERVERNAME follow?
The rhythm of SERVERNAME's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 9 hours ago the current world was made.
Lists and filters
Which tags does SERVERNAME carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from SERVERNAME. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does SERVERNAME appear in Rust Metrics lists and filters?
On Rust Metrics, SERVERNAME sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does SERVERNAME hold among Rust servers?
Ranking for SERVERNAME: #12,914 on seven-day player hours, top 60% of all ranked servers.
What player count does SERVERNAME carry?
Reading for SERVERNAME: offline at this moment; last seen 15 days 1 hours ago.
Server
Which location does SERVERNAME run from?
No region tag on SERVERNAME. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 213.226.113.65:28015.
What Rust version is SERVERNAME on?
Reading: SERVERNAME, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on SERVERNAME, and is it online?
Reading: offline. SERVERNAME last answered 15 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Settings and map
How is SERVERNAME configured, and what rules are in force?
Reading the name gives no gather rate for SERVERNAME. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on SERVERNAME?
The game generates a procedural map for SERVERNAME.
Join
What do you do to join SERVERNAME?
Check: join. Open Rust, press F1, then enter client.connect 213.226.113.65:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.