4Netplayers Rust Server probe 1
Offline 213.202.205.40:23500 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/500
- 123/100
- 184/225
- 98/700
- 238/700
- 347/350
Quick answers
from the figures on this pageReset cycle
When does 4Netplayers Rust Server probe 1 wipe?
To tell the rhythm of 4Netplayers Rust Server probe 1, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 23 hours ago.
Lists and filters
Which tags does 4Netplayers Rust Server probe 1 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from 4Netplayers Rust Server probe 1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show 4Netplayers Rust Server probe 1?
Rust Metrics lists featuring 4Netplayers Rust Server probe 1: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does 4Netplayers Rust Server probe 1 sit in the rankings?
Ranking for 4Netplayers Rust Server probe 1: #12,978 on seven-day player hours, top 59% of all ranked servers.
What is the population on 4Netplayers Rust Server probe 1?
Reading for 4Netplayers Rust Server probe 1: offline at this moment; last seen 10 days 20 hours ago.
Operator and location
Where does 4Netplayers Rust Server probe 1 sit?
No region tag on 4Netplayers Rust Server probe 1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 213.202.205.40:23500.
What Rust version is 4Netplayers Rust Server probe 1 on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by 4Netplayers Rust Server probe 1. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is 4Netplayers Rust Server probe 1, and is it online now?
4Netplayers Rust Server probe 1 reports offline. The last reading came 10 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 October 2026.
Map and rules
What settings and rules apply on 4Netplayers Rust Server probe 1?
Reading the name gives no gather rate for 4Netplayers Rust Server probe 1. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on 4Netplayers Rust Server probe 1?
Size 4,450 and seed 1234567890: the game generates the procedural map on 4Netplayers Rust Server probe 1 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto 4Netplayers Rust Server probe 1?
To join: start Rust, press F1 and type client.connect 213.202.205.40:23500. Or press Launch Rust here and Steam opens the game and connects you.