4Netplayers Rust Server
Online 213.202.205.35:21200 checked 10m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 26 · below 20 is lag, below 10 is badEntities
48 h range 86,167–90,256 · memory 1,641 MBUptime
3 h 24 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 168/500
- 132/100
- 70/700
- 18/200
- 25/1000
- 243/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does 4Netplayers Rust Server follow?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 4 days 18 hours ago.
Lists and filters
How should you read the tags on 4Netplayers Rust Server?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from 4Netplayers Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, 4Netplayers Rust Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does 4Netplayers Rust Server hold among Rust servers?
Player hours over seven days put 4Netplayers Rust Server at #6,173, in the top 28% of all ranked servers.
What is the population on 4Netplayers Rust Server?
0 of 10 slots are filled on 4Netplayers Rust Server right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.
Server
Which location does 4Netplayers Rust Server run from?
No region comes from 4Netplayers Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 213.202.205.35:21200.
What Rust version is 4Netplayers Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server. To get in, your game needs the same protocol; Steam applies the update.
How does 4Netplayers Rust Server perform?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 26. Reading: 90,256 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,490 MB. What players call lag comes from low fps and an entity count on the rise.
Is 4Netplayers Rust Server up, and how often does it stay up?
Reading: online. 4Netplayers Rust Server answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 4 full days: 95 of 96 hours, or 99%. Check: first contact. Rust Metrics logged it on 24 October 2026.
Map and rules
What rules does 4Netplayers Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for 4Netplayers Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on 4Netplayers Rust Server?
Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How can you get onto 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 213.202.205.35:21200. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.