RUST METRICSFlight deck · live data
Data live Servers11,795 Players69,100 Populated3,591 Fresh wipes 3 h187 Scan5 min
‹ All servers213.202.205.35:21200
Online Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Online 213.202.205.35:21200 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 11:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 26 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 90,256 ×1000

Entities

48 h range 86,167–90,256 · memory 1,641 MB
1239 ET SINCE RESTART 03:24

Uptime

3 h 24 min since its last restart, at the last reading
7-day average0peak 1
Rank#6,173top 28%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory1,641MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does 4Netplayers Rust Server follow?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 4 days 18 hours ago.

Lists and filters

How should you read the tags on 4Netplayers Rust Server?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from 4Netplayers Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers Rust Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does 4Netplayers Rust Server hold among Rust servers?

Player hours over seven days put 4Netplayers Rust Server at #6,173, in the top 28% of all ranked servers.

What is the population on 4Netplayers Rust Server?

0 of 10 slots are filled on 4Netplayers Rust Server right now. Seven-day check: 0 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.

Server

Which location does 4Netplayers Rust Server run from?

No region comes from 4Netplayers Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 213.202.205.35:21200.

What Rust version is 4Netplayers Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by 4Netplayers Rust Server. To get in, your game needs the same protocol; Steam applies the update.

How does 4Netplayers Rust Server perform?

Reading: 30 server fps on average across the last 48 hours. It never dropped below 26. Reading: 90,256 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,490 MB. What players call lag comes from low fps and an entity count on the rise.

Is 4Netplayers Rust Server up, and how often does it stay up?

Reading: online. 4Netplayers Rust Server answers right now. Reading: uptime. About 3 hours ago it restarted, on its own count. Uptime for the last 4 full days: 95 of 96 hours, or 99%. Check: first contact. Rust Metrics logged it on 24 October 2026.

Map and rules

What rules does 4Netplayers Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for 4Netplayers Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 4Netplayers Rust Server?

Check: map. Procedural, size 4,000, seed 1234567890, generated by the game on 4Netplayers Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How can you get onto 4Netplayers Rust Server?

Press F1 in Rust and enter client.connect 213.202.205.35:21200. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.