Dannabell@4Netplayers
Online 213.202.205.23:21300 checked 13m ago
Server instruments
last reading Thu 14:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 28 · below 20 is lag, below 10 is badEntities
48 h range 136,012–148,593 · memory 2,757 MBUptime
2 h 13 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:31 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 133/100
- 183/225
- 81/700
- 351/350
- 249/700
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Dannabell@4Netplayers?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
When does Dannabell@4Netplayers wipe?
With the force wipe, once a month, Dannabell@4Netplayers wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 20 hours ago.
Lists and filters
Which tags does Dannabell@4Netplayers carry, and what do they mean?
These are the tags Dannabell@4Netplayers publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Dannabell@4Netplayers appear in Rust Metrics lists and filters?
On Rust Metrics, Dannabell@4Netplayers sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Dannabell@4Netplayers sit in the rankings?
Ranking for Dannabell@4Netplayers: #4,176 on seven-day player hours, top 19% of all ranked servers.
How full does Dannabell@4Netplayers get?
Current headcount on Dannabell@4Netplayers: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 16:00 UTC, averaging 1 players at that hour.
Server details
Where does Dannabell@4Netplayers sit?
No region tag on Dannabell@4Netplayers. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 213.202.205.23:21300.
What Rust version is Dannabell@4Netplayers on?
Rust network protocol 2635 and build 168909 on Linux is the build Dannabell@4Netplayers runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Dannabell@4Netplayers?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 28. Reading: 148,593 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,925 MB. Expect lag when fps falls and entities climb.
How reliable is Dannabell@4Netplayers, and is it online now?
Check: connection. Dannabell@4Netplayers is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Dannabell@4Netplayers configured, and what rules are in force?
Check: gather rate. The name Dannabell@4Netplayers does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Dannabell@4Netplayers?
Check: map. Procedural, size 5,000, seed 523218427, generated by the game on Dannabell@4Netplayers. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Dannabell@4Netplayers?
To join: start Rust, press F1 and type client.connect 213.202.205.23:21300. Or press Launch Rust here and Steam opens the game and connects you.