RUST METRICSFlight deck · live data
Data live Servers11,722 Players62,389 Populated3,280 Fresh wipes 3 h180 Scan5 min
‹ All servers213.202.205.22:30700
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server probe 1

Offline 213.202.205.22:30700 checked 43d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,490top 70%
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does 4Netplayers Rust Server probe 1 follow?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server probe 1 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 50 days 10 hours ago.

Tags

How should you read the tags on 4Netplayers Rust Server probe 1?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from 4Netplayers Rust Server probe 1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does 4Netplayers Rust Server probe 1 appear in Rust Metrics lists and filters?

On Rust Metrics, 4Netplayers Rust Server probe 1 sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does 4Netplayers Rust Server probe 1 sit in the rankings?

Player hours over seven days put 4Netplayers Rust Server probe 1 at #15,490, in the top 70% of all ranked servers.

How full does 4Netplayers Rust Server probe 1 get?

Status for 4Netplayers Rust Server probe 1: offline. Last seen 43 days 3 hours ago.

Server

What location is 4Netplayers Rust Server probe 1 hosted in?

Reading: location. 4Netplayers Rust Server probe 1 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 213.202.205.22:30700.

What Rust version is 4Netplayers Rust Server probe 1 on?

Version check: Rust network protocol 2633 and build 163794 on Linux, run by 4Netplayers Rust Server probe 1. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on 4Netplayers Rust Server probe 1, and is it online?

Check: connection. 4Netplayers Rust Server probe 1 is offline at this moment. Last contact was 43 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on 4Netplayers Rust Server probe 1?

No gather rate appears in the name: 4Netplayers Rust Server probe 1. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is 4Netplayers Rust Server probe 1 on?

The game generates a procedural map for 4Netplayers Rust Server probe 1.

How to join

How do you connect to 4Netplayers Rust Server probe 1?

Press F1 in Rust and enter client.connect 213.202.205.22:30700. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163794,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.